20161014_213629598_iosOctober was our first ever Board Game Crate and we decided to theme it all to Halloween. Starting with the board games we made sure that each version of the crate featured a game that included vampires, orcs, ghouls or ghosts!

We included custom meeples featuring a variety of Halloween style themes. From vampires to ghouls, werewolves to zombies, the meeples definitely created a special Halloween feel. Then we added the pumpkin coloured tissue paper and the pumpkin style stickers to finish off the Halloween theme.

The games this month meant we had two variants of crate. The most excellent One Night Ultimate Vampire and Castle Panic were the Halloween themed picks with Grublin Games’ Waggle Dance and the legendary Fungi adding more to the crate.

Grublin Games’ newest game ‘Perfect Crime’ is due to be released in January and our October crate included a reminder for those who hadn’t backed the Kickstarter.

Of course, there was the usual Haribo, plus two Chessex Dice and a great looking dice bag.

One Night Ultimate Vampire

  • 3-10 players
  • 10 minutes
  • 8+
  • 7.2

In One Night Ultimate Vampire, the sun has just set, and vampires have descended on your sleepy little town, slowly turning the villagers into even more vampires. Fortunately, the village has several residents with special powers, with most willing to help eliminate this fanged menace!

One Night Ultimate Vampire is a fast game for 3-10 players in which everyone gets a role: The nefarious Vampire, the well-meaning Cupid, the sneaky Assassin, or others, each with a special ability. In the course of a single evening, your village will decide who among them is a vampire…because all it takes is finding one vampire to win!

One Night Ultimate Vampire can be combined with One Night Ultimate Werewolf or One Night Ultimate Werewolf Daybreak or both games.

Castle Panic

  • 1-6 players
  • 60 minutes
  • 10+
  • 6.7

The forest is filled with all sorts of monsters. They watched and waited as you built your castle and trained your soldiers, but now they’ve gathered their army and are marching out of the woods. Can you work with your friends to defend your castle against the horde, or will the monsters tear down your walls and destroy the precious castle towers? You will all win or lose together, but in the end only one player will be declared the Master Slayer!

Castle Panic is a cooperative, light strategy game for 1 to 6 players ages 10 and up. Players must work together to defend their castle, in the centre of the board, from monsters that attack out of the forest at the edges of the board. Players trade cards, hit and slay monsters, and plan strategies together to keep their castle towers intact. The players either win or lose together, but only the player with the most victory points is declared the Master Slayer. Players must balance the survival of the group with their own desire to win.

Waggle Dance

  • 2-4 players
  • 30-90 minutes
  • 10+
  • 7.2

Build a beehive, collect nectar, and make honey while also being efficient, being strategic, and outmanoeuvring your opponents!

In Waggle Dance players control worker bees to build their hive, produce more bees, collect nectar, return it to the hive and make honey! (What is a “waggle dance” you ask? It’s a series of patterned movements performed by a scouting bee to tell other bees in the colony the direction and distance of a food source or hive site.)

Players need to organise their bees to make as much honey as possible to see the hive through the coming winter. The winner is the first player to successfully create 7 or more honey tokens in their hive. It’s up to you how to achieve this: Do you focus on nectar collection, increasing your bee population, expanding your hive, seeking favour with the queen, or splitting your resources to accomplish all of these? Whatever you choose, the natural world is a competitive environment and you can be sure the other players will be looking to maximise their advantage.

Fungi (aka Morels)

  • 2 players
  • 30 minutes
  • 10+
  • 7.1

The woods are old-growth, dappled with sunlight. Delicious mushrooms beckon from every grove and hollow. Morels may be the most sought-after in these woods, but there are many tasty and valuable varieties awaiting the savvy collector. Bring a basket if you think it’s your lucky day. Forage at night and you will be all alone when you stumble upon a bonanza. If you’re hungry, put a pan on the fire and bask in the aroma of chanterelles as you sauté them in butter. Feeling mercantile? Sell porcini to local aficionados for information that will help you find what you seek deep in the forest.

Morels, a strategic card game for two players, uses two decks: a Day Deck (84 cards) that includes ten different types of mushrooms as well as baskets, cider, butter, pans, and moons, and a smaller Night Deck (8 cards) of mushrooms to be foraged by moonlight. Each mushroom card has two values: one for selling and one for cooking. Selling two or more like mushrooms grants foraging sticks that expand your options in the forest (that is, the running tableau of eight face-up cards on the table), enabling offensive or defensive plays that change with every game played. Cooking sets of three or more like mushrooms – sizzling in butter or cider if the set is large enough – earns points toward winning the game.

Leave a Reply

Your email address will not be published. Required fields are marked *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>

This site uses Akismet to reduce spam. Learn how your comment data is processed.