logoNovember was our second Board Game Crate and after watching one of the latest episodes of TableTop we knew we had an extra accessory we had to get in the crate. Thankfully we found Maths Gear stocked them and we got in touch!

With no special theme this month we used what is to become our standard purple tissue paper and BoardGameCrate stickers to finish off the box.

As with last month, the pick for November meant we had two variants of crate. The highly rated and decorated Camel Up (or is that Camel Cup!) and the nominated-best-family-game La Isla where the main games with the entertaining Harbour and the whacky Nantucket adding more to the crates.

We added into each crate a set of Go First Dice – we had seen these on TableTop and loved the idea so much we knew we had to get them into a crate – and of course, there was the usual Haribo.

La Isla

  • 2-4 players
  • 30-60 minutes
  • 10+
  • 7.0

Ready to start exploring a previously uncharted island? Good! You and the other players each have a team of five scientists, and you want to capture animal species so that you can study them — and, of course, score points.

The game board in La Isla consists of a set of oddly-shaped tiles that are placed in a circular arrangement around a central polygonal tile. Thirty-five animal tokens (seven each of five types) are placed at random on spaces numbered 2, 3 and 4 on the game board; these numbers equal the number of camps that surround these spaces.

Camel Up

  • 2-8 players
  • 20-30 minutes
  • 8+
  • 7.1

In Camel Up, up to eight players bet on five racing camels, trying to suss out which will place first and second in a quick race around a pyramid. The earlier you place your bet, the more you can win — should you guess correctly, of course. Camels don’t run neatly, however, sometimes landing on top of another one and being carried toward the finish line. Who’s going to run when? That all depends on how the dice come out of the pyramid dice shaker, which releases one die at a time when players pause from their bets long enough to see who’s actually moving!

Harbour

  • 1-4 players
  • 60 minutes
  • 8+
  • 6.6

Dockmaster Schlibble and Constable O’Brady cordially invite you to visit their bustling Harbour town! Attend to business at the Trader’s Guild or the Masoner’s Hall. Break for lunch at the Sushi Shop, or stop off for a drink at the Pub. Don’t forget to check out the Wizard’s Traveling Imaginarium before you go! But no matter where you go, keep on the lookout for a bargain… the denizens of this town are always wheeling and dealing! Collect and trade resources as you visit the various buildings of Harbour, and cash them in to buy your way into the town. Whoever has the most points worth of buildings when the game ends, wins!

Harbour is a worker placement game where players move their worker from building to building, collecting and trading Fish, Livestock, Wood, and Stone; and cashing those resources in to purchase buildings (which are the worker placement spots) from the central pool. Once a building is purchased, it is replaced from the deck, and the central pool is a small subset of the deck, and is therefore different every game.

Nantucket

  • 2 players
  • 20 minutes
  • -
  • 6.5

Nantucket — a small, two-player game with a whaling theme — takes you to “The Little Grey Lady of the Sea” during the early American whaling industry. You need just a few cards and coins to play in whatever port you find yourself. Mix and match two cards to form the modular board. Then use your single turn each round to carefully build the town and send out ships. After performing your actions, flip the coins on your ship to catch a whale. Play until the town is fully constructed, supplies run out, or the last whales are taken. Between buildings and earned coins, may the best captain win!

One Comment

  1. Thom

    We just got round to playing Harbour last night and had a good time with it!
    Looking forward to next months crate.

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