Our April crate featured not just one, but two previous Spiel des Jahres winners! Dixit won it’s crowning award in 2010, along with a whole host of other awards, including the 2009 Lys Grand! Its exceptionally numerous awards have helped cement its place in board game history. It’s since spawned over seven different expansion packs and various different versions of itself!
Colt Express won its own Spiel des Jahres award in 2015 as well as the coveted As d’Or – Jeu de l’Année! Like Dixit, Colt Express also has expansions and it’s hoped we might feature those in an upcoming crate! And also like Dixit, it’s a game we just can’t put down in the office!
If two top award-winning games wasn’t enough we also managed to find Happy Salmon, the new game that is causing a stir! Rated 7.0 by Board Game Geek fans, it’s already risen high up the BGG leaderboard. Next up we picked Elder Sign for fans of something a little more Cthulhu, with its own nomination for Best Thematic Board Game. Add in the beautiful and exquisite Lotus, a game that has also been nominated for its art and design – and top it off with Biblios, a great medieval, auction/bidding card game, and Seven Dragons and you’ve got the April crate all sewn up!
- 3-6 players
- 30 minutes
One player is the storyteller for the turn and looks at the images on the 6 cards in her hand. From one of these, she makes up a sentence and says it out loud (without showing the card to the other players).
Each other player selects the card in their hands which best matches the sentence and gives the selected card to the storyteller, without showing it to the others.
The storyteller shuffles her card with all the received cards. All pictures are shown face up and every player has to bet upon which picture was the storyteller’s.
If nobody or everybody finds the correct card, the storyteller scores 0, and each of the other players scores 2. Otherwise the storyteller and whoever found the correct answer score 3. Players score 1 point for every vote for their own card.
The game ends when the deck is empty or if a player scores 30 points. In either case, the player with the most points wins the game.
The base game and all expansions have 84 cards each.
- 2-6 players
- 30-40 mins
On the 11th of July, 1899 at 10 a.m., the Union Pacific Express has left Folsom, New Mexico, with 47 passengers on board. After a few minutes, gunfire and hurrying footsteps on the roof can be heard. Heavily armed bandits have come to rob honest citizens of their wallets and jewels. Will they succeed in stealing the suitcase holding the Nice Valley Coal Company’s weekly pay, despite it having been placed under the supervision of Marshal Samuel Ford? Will these bandits hinder one another more than the Marshal since only the richest one of them can come out on top?
In Colt Express, you play a bandit robbing a train at the same time as other bandits, and your goal is to become the richest outlaw of the Old West.
- 1-8 players
- 90 minutes
It is 1926, and the museum’s extensive collection of exotic curios and occult artifacts poses a threat to the barriers between our world and the elder evils lurking between dimensions. Gates to the beyond begin to leak open, and terrifying creatures of increasing strength steal through them. Animals, the mad, and those of more susceptible minds are driven to desperation by the supernatural forces the portals unleash. Only a handful of investigators race against time to locate the eldritch symbols necessary to seal the portals forever. Only they can stop the Ancient One beyond from finding its way to Earth and reducing humanity to cinders.
- 3-6 players
- 2 minutes
Happy Salmon is a simple, ultra-fast, very silly card game.
There are no turns. Players call out the action shown on their cards as fast as they can. When two players have a match, they celebrate by performing the action. Actions include the classic “High 5”, the unifying “Pound It”, the frantic “Switcheroo”, and the delightful and bizarre “Happy Salmon”.
Each time a player celebrates a match, they quickly discard a card. The first person to get rid of all their cards wins.
The “FIN-tastically” unique and cute fish pouch makes Happy Salmon perfect to take to camp, vacation or if you are just traveling upstream.
- 2-4 players
- 30 minutes
Lotus is a beautiful game that grows into a unique work of art every time you play.
Clear your head and take in the quiet strength of the lotus garden. It takes skillful care and nurturing to grow these flowers to their full potential, but, once picked, they provide their owner with wisdom. Beware, for there are others who will do anything they can to get their hands on these mystical flowers. You’ll need to enlist the help of creatures native to this land to take control of the lotus garden and achieve true enlightenment.
- 2-4 players
- 30-40 minutes
The object of the game is to score the most Victory Points. You win Victory Points by winning any of the 5 categories: Illuminators, Scribes, Manuscripts, Scrolls, and Supplies. You win a category by having the highest total number of workers (Scribes, Illuminators) or resources (Manuscripts, Scrolls, Supplies) in that category. This is determined by the numbers in the upper left corner on the cards. At the start of the game, each category is worth 3 Victory Points. As the game progresses, the values on the Value Board will change and some categories will become worth more or less Victory Points than others. The game is divided into 2 stages: a Donation stage and an Auction stage. During the Donation stage, players acquire free cards according to an established plan. In the Auction stage, players purchase cards in auction rounds. After the two stages, winners of each category are determined and Victory Points awarded. The player with the most Victory Points wins.
- 2-5 players
- 20 minutes
In Seven Dragons, players start with a secret goal colour from the seven coloured dragons and a hand of three cards. The Silver Dragon is laid on the table as the starting card; at this stage it is a wild card. The playing cards feature domino-like coloured panels in the same manner as Aquarius, an earlier game design from Andy Looney.
On a player’s turn, she draws one card and plays one from her hand. Cards are laid so as to connect matching coloured panels. The deck also includes Action Cards such as Move a Card, Zap a Card, Trade Hands, etc. The used Action Cards form a discard pile, and the top card of this pile dictates the colour of the starting Silver Dragon; once the discard pile has started, the Silver Dragon is no longer wild.
The first player to create a connected territory of seven panels matching her dragon colour wins.