April was another busy month with more subscribers than ever (Thank you so much!). We were able to ship out the brand new release, Crystal Clans! This is a great two player game that is sure to win many nominations and hopefully some awards too.
Five lucky subscribers received an extra game in their crate this month as we also sent out our copies of Potato Pirates, the awesome Kickstarter we backed during 2017. Make sure you don’t miss out on our next Kickstarter, Museum Rush, which you can opt-in to now!
We also turned on the new Wishlists functionality this month, enabling all our subscribers to specify games they’d like to receive in their crate. It’s been exceptionally well received with over 8,000 wished-for games now logged on our system!
In every game of Crystal Clans, you go to battle with unique armies, seeking to outmanoeuvre your opponent and lead your squad to victory. Six clans stand ready to battle for dominance, including the adaptable Water Clan, the peaceful Flower Clan, the relentless Skull Clan, the innumerable Blood Clan, the wise Meteor Clan, and the unyielding Stone Clan. Each clan’s cards can be used in multiple ways, giving you more options and adding surprise to each battle. The first clan to claim four crystals wins the game and fulfils their destiny to dominate the world.[/bartag][bartag name=”Quadropolis” image=”6195″ background=”6194″ bgg_url=”https://boardgamegeek.com/boardgame/176396″ players=”2-4″ playtime=”30-60 minutes” age=”8+” average=”7.4″]Each player builds their own metropolis in Quadropolis (first announced as City Mania), but they’re competing with one another for the shops, parks, public services and other structures to be placed in them.
The game lasts four rounds, and in each round players first lay out tiles for the appropriate round at random on a 5×5 grid. Each player has four architects numbered 1-4 and on a turn, a player places an architect next to a row or column in the grid, claims the tile that’s as far in as the number of the architect placed (e.g., the fourth tile in for architect #4), places that tile in the appropriately numbered row or column on the player’s 4×4 city board, then claims any resources associated with the tile (inhabitants or energy).[/bartag][bartag name=”Troyes” image=”6200″ background=”6199″ bgg_url=”https://boardgamegeek.com/boardgame/73439″ players=”2-4″ playtime=”90 minutes” age=”12+” average=”7.8″]In Troyes, recreate four centuries of history of this famous city of the Champagne region of France. Each player manages their segment of the population (represented by a horde of dice) and their hand of cards, which represent the three primary domains of the city: religious, military, and civil. Players can also offer cash to their opponents’ populace in order to get a little moonlighting out of them-anything for more fame![/bartag][bartag name=”Mysterium” image=”3061″ background=”3060″ bgg_url=”https://boardgamegeek.com/boardgame/181304″ players=”2-7″ playtime=”45 minutes” age=”10+” average=”7.5″]In the 1920s, Mr MacDowell, a gifted astrologist, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary seance, and they have seven hours to contact the ghost and investigate any clues that it can provide to unlock an old mystery.
Unable to talk, the amnesic ghost communicates with the mediums through visions, which are represented in the game by illustrated cards. The mediums must decipher the images to help the ghost remember how he was murdered: Who did the crime? Where did it take place? Which weapon caused the death? The more the mediums cooperate and guess well, the easier it is to catch the right culprit.[/bartag][bartag name=”Dream Home” image=”3770″ background=”3769″ bgg_url=”https://boardgamegeek.com/boardgame/194880″ players=”2-4″ playtime=”30 minutes” age=”7+” average=”7.0″]What would your house look like? Would you rather have a huge bedroom with an elegant canopy bed or a spacious living room with a grand piano? You are going to play a part of designers who will plan a house and add more and more rooms to it.
Dream Home is a family game about building and furnishing your new house. Over twelve rounds, players collect pairs of cards consisting of a room card and an accessory card (roof, helper, furnishing or tool) and place them on their personal boards, creating their dream homes. At the end of the game, all players’ houses are finished and fully furnished. Players compare their houses, counting points for functionality, good design, quality of roof and furnishing. The player with the nicest and most comfortable house wins.[/bartag]
In Delve, players guide their band of adventurers through the dungeons of Skull Cavern. Each turn place a dungeon tile and an adventurer, exploring the dangers below and searching for loot. When a room or corridor is completed, Delvers must fight for their share of the gold and treasure. But if a player manages to complete a room alone, they must overcome dangerous encounters before collecting their riches.[/bartag][bartag name=”13 Ghosts” image=”6193″ background=”6193″ bgg_url=”https://boardgamegeek.com/boardgame/234292″ players=”2-4″ playtime=”10-20 minutes” age=”8+” average=”6.6″]The ghosts are fighting over who will rule the haunted mansion. The winner will be the one with the best hiding place!
13 Ghosts is a microgame for 2-4 players in which each player tries to find the ghost hidden in the opponent’s crypt. The game consists of thirteen ghost cards (provided in two sets for use in four-player games), each with a number from 1 to 13 and a special ability.
When playing, you use the card in your hand and you either play it face up to apply its ability or play it face down, thereby attacking your opponent by trying to guess the number of the ghost in their crypt. Succeed, and they are out of the game. As more and more cards are played and abilities are applied, players try to deduce their opponents’ ghosts and remove them from the game. The last player to remain wins.[/bartag][bartag name=”Struggle for Catan” image=”6198″ background=”6198″ bgg_url=”https://boardgamegeek.com/boardgame/91534″ players=”2-4″ playtime=”25-45 minutes” age=”10+” average=”6.2″]In 2010, designer Klaus Teuber overhauled the two-player Catan card game with the release of The Rivals for Catan – released in Germany as Die Fursten von Catan – and in 2011 Teuber, Kosmos and Mayfair Games present a new multi-player card game set in the Catan universe: The Struggle for Catan.
As in the original The Settlers of Catan board game, players need to manage their resources in order to build settlements, roads, cities, city improvements and knights, all of which grant victory points (VPs) or special abilities. Control of roads and knights can change hands during the game, so don’t assume that what’s yours will stay yours. City improvements are expensive, but they bring you additional VPs and other bonuses, so strive to spiff up your cities! The first player to have ten VPs wins the game.[/bartag][bartag name=”Fairytale Gloom” image=”5240″ background=”5239″ bgg_url=”https://boardgamegeek.com/boardgame/172062″ players=”2-5″ playtime=”30-60 minutes” age=”13+” average=”6.6″]In the Gloom card game, you assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad but simple: You want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death.
Fairytale Gloom spreads that misery and suffering to the beloved, classic stories of your youth, like a magical, flying godmother ready to perturb you with peas, foil you with fairies, and surprise you with spiders.[/bartag][bartag name=”Age of War” image=”6197″ background=”6196″ bgg_url=”https://boardgamegeek.com/boardgame/155695″ players=”2-6″ playtime=”15-30 minutes” age=”14+” average=”6.4″]Age of War is a quick-playing game of conquest. Fourteen cards are laid out at the start of the game, each showing one castle and the symbols required to conquer this castle, with the symbols separated into battle lines. Each castle belongs to a clan, with some clans having only a single castle and some having up to four castles.
A player starts his turn by rolling seven dice, the six sides of which show archery, cavalry, daimyo, and 1-3 infantry. He then selects a card and uses the symbols rolled to conquer exactly one of the battle lines on this card (by placing the appropriate dice on that line). If he can do this, he then rolls the remaining dice, ideally conquering another line; if he can’t conquer a line, he removes one die from play, then rolls again. His turn ends when either he conquers every line on the card (in which case he claims it) or he no longer has dice available to roll.[/bartag][bartag name=”HMS Dolores” image=”3331″ background=”3330″ bgg_url=”https://boardgamegeek.com/boardgame/194523″ players=”2-4″ playtime=”10-20 minutes” age=”10+” average=”6.4″]Eric M. Lang and Bruno Faidutti have joined forces to create the ultimate prisoner’s dilemma game. Do you cooperate and risk getting outsmarted by a greedy player? Or do you compete and risk losing everything?
You are pirates who just looted a ship and must negotiate how to split the treasure. There are seven types of loot with values from 1 to 3. At the end of the game, you only score the treasure types you have the most and least of.
On each turn, open four new treasures: two in front of you and two in front of your neighbour. Simultaneously decide how to split them. Choices:
Peace (I want the 2 in front of me)
War (I want them all)
First pick (I want just one, pick first)
If both players choose peace, they split the loot evenly. If both choose war, they lose all treasure. If both choose “first pick”, they lose all treasure and one of your gained treasure columns.
The game continues until the Dawn Card is drawn.[/bartag][bartag name=”Pocket Madness” image=”4858″ background=”4857″ bgg_url=”https://boardgamegeek.com/boardgame/201920″ players=”2-4″ playtime=”30 minutes” age=”8+” average=”6.2″]In Pocket Madness, you’ll meet nice people like Shub-Niggurath, visit lovely places like Innsmouth, and cross the path of friendly creatures such as the Shoggoths.
Pocket Madness is a fast-paced card game inspired by the writings of H.P. Lovecraft, known worldwide for his short story ‘The Call of Cthulhu’. In the game, you evoke the powers of the Ancient Ones to drive your fellow cultists mad while securing your path to victory. To play, you first deal each player two cards from a deck that contains cards numbered 6-12, then you count out 17 face-down cards, flip the remainder face up, shuffle the deck, then lay it out in a row so that all players can see the cards.[/bartag]