Our April crates featured more award winners and nominees – including the 2018 Kennerspiel nominee, Ganz Schon Clever (That’s Pretty Clever!), as well as the 2018 Golden Geek Most Innovative Board Game Nominee, Decrypto! We also had some firm favourites in Bunny Kingdom and the amazing new game from Jumbo Games, Caper!

What games can I expect in a crate?

Each crate is made up of at least two games from the collections shown for each month. For example, in March 2019, a subscriber might have received Quacks of Quedlinburg & Fungi, or Istanbul and Food Truck Champion. Each crate combination is selected based on wishlists, crate preferences and your games library, and is guaranteed to be a combined higher value than the cost of a crate.

Caper

  • 2-4 players
  • 30-45 minutes
  • 13+
  • 7.5

Caper is a two-player card strategy game in which each player recruits thieves, equips them with gear, and tries to steal from popular places across Europe.

Caper plays over six rounds with a colorful, quirky design that combines card drafting and set collection with area control. Players are met with challenging decisions such as drafting particular thieves, giving them specific gear, and stealing precious works of art. The game changes depending on what city you’re playing in, giving you unique ways to play every time.

Decrypto

  • 3-8 players
  • 15-45 minutes
  • 12+
  • 7.8

Players compete in two teams in Decrypto, with each trying to correctly interpret the coded messages presented to them by their teammates while cracking the codes they intercept from the opposing team.

Seikatsu

  • 1-4 players
  • 15-30 minutes
  • 10+
  • 7.2

In Seikatsu, players take turns placing tiles into a shared garden area, with each tile showing a colored flower and colored bird. Players score for groups of birds as they place them, but they score for rows of flowers only at the end of the game and only for the rows of flowers that exist from their perspective, i.e., that are viewable as lines from where they sit at the game board.

That's Pretty Clever

  • 1-4 players
  • 30 minutes
  • 8+
  • 7.6

Choose your dice well in Ganz schön clever to enter them into the matching colored area, put together tricky chain-scoring opportunities, and rack up the points. The dice you don’t use are as important as what you do because every die that’s smaller than the chosen one can be used by the other players, keeping everyone in the game at all times.

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Bunny Kingdom

  • 2-4 players
  • 40-60 minutes
  • 12+
  • 7.4

Peace has come at last to the great Bunny Kingdom! Lead your clan of rabbits to glory by gathering resources and building new cities across the land!

Draft cards and pick the right ones to position your warrens on the 100 squares of the board, provide resources to your colonies, build new cities to increase your influence, and plan your strategy to score big at the end of the game. Settle in lakesides or fields to collect water and grow carrots, gather mushrooms in the green forest, and climb the highest mountains to discover rare and precious resources… Secretly rally rabbit lords and recruit skillful masters to make your cities and resources even more valuable at the end of the game.

Outlive

  • 2-4 players
  • 40-110 minutes
  • 14+
  • 7.5

Outlive is a management/survival game in a post-apocalyptic universe in which nature has overcome its rights amongst the world of Men. In Outlive, players have six days (turns) to send heroes gathering resources during the day, while avoiding threats from other players and reinforce their settlements during the night, trying to recruit new survivors and adapt to the new world. The specifics: movements and resource gathering are compelled by your hero’s strength.

Forbidden Desert

  • 2-5 players
  • 45 minutes
  • 10+
  • 7.2

Gear up for a thrilling adventure to recover a legendary flying machine buried deep in the ruins of an ancient desert city. You’ll need to coordinate with your teammates and use every available resource if you hope to survive the scorching heat and relentless sandstorm. Find the flying machine and escape before you all become permanent artifacts of the forbidden desert!

Forbidden Sky

  • 2-5 players
  • 60 minutes
  • 10+
  • 6.9

Soar to dizzying heights in the electrifying cooperative adventure. Work as a team to explore a mysterious platform that floats at the center of a savage storm. Connect a circuit of cables to launch a secret rocket – all before you are struck by lightning or blown off to the depths below. It’s a high-wire act that will test your team’s capacity for courage and cooperation. One false step and you all could be grounded…permanently!

This latest installment in the Forbidden… game series takes you to new heights with several novel challenges, including collectively planning a terrain using only limited information and constructing a real electrical circuit.

Bohnanza: The Duel

  • 2 players
  • 45 minutes
  • 12+
  • 7

What was that thing about the gift horse? In this two-player variant of Bohnanza, both bean farmers give each other gifts of beans they can‘t use themselves – to make life harder for their opponent, if possible. Trying to fulfill their secret “bo(h)nus” requirements, they both need to keep a vigilant eye on the other player’s bean fields. Give as good as you get in Bohnanza – Das Duell, there can be only one winner!

Hokkaido

  • 2-5 players
  • 30-40 minutes
  • 8+
  • 7.3

After establishing themselves in Honshu, the Lords and Ladies head north to Hokkaido. Beholding Hokkaido’s mountainous landscape, they see that expansion on this land will prove to be a greater challenge than before.

Hokkaido is the second map-building card game in the Nippon series, bringing new ideas and mechanisms to the first design Honshu. A game of Hokkaido consists of twelve rounds, each divided into two separate phases. Each player must expand their personal map to maximise their scoring possibilities.

Rhino Hero

  • 2-5 players
  • 5-15 minutes
  • 5+
  • 7

Super Rhino! presents players with an incredibly heroic – and regrettably heavy – rhinoceros who is eager to climb a tall building and leap other tall buildings in a single bound. First, though, you need to construct that building.

Players each start the game with five roof cards, and they take turns adding walls and roofs to a single building. On a turn, you first place walls on the highest floor, then you choose a roof card in your hand and place it on the wall. Each roof card bears markings that indicate where the next player must place walls on the card. In addition, some roof cards force a player to perform special actions, such as placing a second roof, changing the direction of play, or moving Super Rhino to a new location on the tower. Keep your hands steady!

Puerto Rico

  • 3-5 players
  • 90-150 minutes
  • 12+
  • 8

In Puerto Rico players assume the roles of colonial governors on the island of Puerto Rico. The aim of the game is to amass victory points by shipping goods to Europe or by constructing buildings.

Each player uses a separate small board with spaces for city buildings, plantations, and resources. Shared between the players are three ships, a trading house, and a supply of resources and doubloons.

Alchemists

  • 2-4 players
  • 120 minutes
  • 13+
  • 7.7

In Alchemists, two to four budding alchemists compete to discover the secrets of their mystical art. Points can be earned in various ways, but most points are earned by publishing theories – correct theories, that is – and therein lies the problem.

The game is played in six rounds. At the beginning of the round, players choose their play order. Those who choose to play later get more rewards.

Ships

  • 2-4 players
  • 120 minutes
  • 13+
  • 6.9

Ships deals with the history of shipping, from the time of the Phoenicians to the modern era. The game is divided into three ages, marked with different ship types. The first age is that of the galley, followed by the age of the galleon, then finally the steamship age. The board combines a track showing the development of ships, similar to that in Automobile, with a map of Europe and an area representing the rest of the world.

Mottainai

  • 2-5 players
  • 15-30 minutes
  • 13+
  • 7

‘Mottainai’ (pronounced mot/tai/nai or like the English words mote-tie-nigh) means ‘Don’t waste’, or ‘Every little thing has a soul’. In the game Mottainai, a successor in the Glory to Rome line, you use your cards for many purposes. Each player is an acolyte in a temple who performs tasks, collects materials, and sells or completes works for visitors. Every card can be each of these three things.

You choose tasks to allow you to perform actions, keeping in mind that other players will get to follow up on your task on their next turn. Clever planning and combining of your works’ special abilities is key, as is managing which materials you sell.

Mottainai is a quick, but deep, game experience.

Mysterium

  • 2-7 players
  • 42 minutes
  • 10+
  • 7.4

In the 1920s, Mr. MacDowell, a gifted astrologer, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary séance, and they have seven hours to make contact with the ghost and investigate any clues that it can provide to unlock an old mystery.

Unable to talk, the amnesiac ghost communicates with the mediums through visions, which are represented in the game by illustrated cards. The mediums must decipher the images to help the ghost remember how he was murdered: Who did the crime? Where did it take place? Which weapon caused the death? The more the mediums cooperate and guess well, the easier it is to catch the right culprit.

Unlock! Secret Adventures

  • 1-6 players
  • 60 minutes
  • 10+
  • 7.8

Unlock! Secret Adventures features three ‘escape room’ scenarios that you can play on your tabletop.

Unlock! is a cooperative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine objects, and solve riddles. Play Unlock! to embark on great adventures, while seated at a table using only cards and a companion app that can provide clues, check codes, monitor time remaining, etc. The three scenarios are…

‘A Noside Story’
‘Tombstone Express’
‘The Adventurers of Oz’

Dojo Kun

  • 1-4 players
  • 60-90 minutes
  • 13+
  • 7.1

In a mystical land, far away from here, two prestigious martial arts tournament have been held since the ancient times: the White Lotus Tournament and the Black Lotus Tournament. These two tournaments are the most important show of legendary martial arts used by powerful athletes. Extraordinary masters are always looking for new talented athletes that will be forged into the ideal of the Perfect Warrior by exhausting training and life experiences that will fortify body, mind and soul.

Huns

  • 2-4 players
  • 30-45 minutes
  • 14+
  • 7

Winter 453: The Huns reign supreme over half of the known world. The great Khan, king of the Huns, is suffering, and there are many who dream of taking his place. The Khan must appoint his successor. He will choose the bravest and most glorious of his generals, and you intend for that to be you! But you are not the only contender, and you will have to prove your worth.

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