August had some amazing games, starting with the brand new Untold: Adventures Await and Robin Hood and the Merry Men. This month also saw some huge games in the pickings, from Luxor to Formula D, and Bunny Kingdom to Tokaido. All amazing games! There were also the usual start games such as Alhambra, 7 Wonders and Pandemic and so many wishlist games also! It was an absolutely packed month of fantastic games.

What games can I expect in a crate?

Each crate is made up of at least two games from the collections shown for each month. For example, in March 2019, a subscriber might have received Quacks of Quedlinburg & Fungi, or Istanbul and Food Truck Champion. Each crate combination is selected based on wishlists, crate preferences and your games library, and is guaranteed to be a combined higher value than the cost of a crate.

Robin Hood and the Merry Men

  • 1-5 players
  • 60-90 minutes
  • 13+
  • 7

Nottingham 1100 A.D.: The True King is away in the Holy Lands and the town is under rule by the evil tyrant, Prince John. He has forced matrimony upon Maid Marian and locked her in his castle against her will. The young princess sends word of her captivity to fabled outlaw and her true love, Robin Hood.

He vows to save her with help from his Merry Men – faithful souls who would follow him to hell and back! But this time, Robin sees doubt in their eyes. Little John, Will Scarlet and the other Merry Men deem the mission so perilous-it could plunge Nottingham into turmoil. Torn between love for the princess and his town, Robin devises a plan to save both! He proposes a challenge, betting his men that none can protect Nottingham as well as he. If one of them bests him at this task, he will bestow his mantle of leadership to the victor! They accept his wager, and pledge to rescue Maid Marian, no matter the outcome.

Tokaido

  • 2-5 players
  • 45 minutes
  • 8+
  • 7

In Tokaido, each player is a traveler crossing the ‘East sea road’, one of the most magnificent roads of Japan. While traveling, you will meet people, taste fine meals, collect beautiful items, discover great panoramas, and visit temples and wild places but at the end of the day, when everyone has arrived at the end of the road you’ll have to be the most initiated traveler – which means that you’ll have to be the one who discovered the most interesting and varied things.

Untold: Adventures Await

  • 1-4 players
  • 45-60 minutes
  • 8+
  • 7.4

Untold: Adventures Await is the customisable storytelling game powered by Rory’s Story Cubes. Players become the heroes of a thrilling tale that unfolds in under 60 minutes. Think of Untold as your favourite TV series, except rather than just sitting back and watching, you’re right in the middle of the action!

Untold takes collaborative storytelling in a whole new direction, allowing players of all ages to unleash their creativity thanks to a unique game engine that’s extremely accessible, always unpredictable, and rooted in inspiration. Players can also craft multiple-episode story arcs that will see their characters and their world grow as new challenges arise.

7 Wonders Duel

  • 2 players
  • 30 minutes
  • 10+
  • 8.1

In many ways 7 Wonders Duel resembles its parent game 7 Wonders as over three ages players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders.

What’s different about 7 Wonders Duel is that, as the title suggests, the game is solely for two players, with the players not drafting cards simultaneously from hands of cards, but from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it’s not covered by any others, so timing comes into play as well as bonus moves that allow you to take a second card immediately. As in the original game, each card that you acquire can be built, discarded for coins, or used to construct a wonder.

Bunny Kingdom

  • 2-4 players
  • 40-60 minutes
  • 12+
  • 7.4

Peace has come at last to the great Bunny Kingdom! Lead your clan of rabbits to glory by gathering resources and building new cities across the land!

Draft cards and pick the right ones to position your warrens on the 100 squares of the board, provide resources to your colonies, build new cities to increase your influence, and plan your strategy to score big at the end of the game. Settle in lakesides or fields to collect water and grow carrots, gather mushrooms in the green forest, and climb the highest mountains to discover rare and precious resources… Secretly rally rabbit lords and recruit skillful masters to make your cities and resources even more valuable at the end of the game.

After each turn, your groups of contiguous warrens grant you points depending on the cities and different resources they include. The game ends after 4 turns, and the player with the most points wins the game.

Luxor

  • 2-4 players
  • 45 minutes
  • 8+
  • 7.3

On the hunt for priceless treasures, groups of adventurers explore the legendary temple at Luxor. Their ultimate goal is the tomb of the pharaoh, but many treasures can be collected as they search. As they explore, the challenge unfolds: The player who manages to quickly get their team of adventurers to the tomb, while salvaging as many treasures as possible, will be the winner.

Luxor offers variable game play as the path that leads to the tomb is different for every game – and will even change during play!

Pandemic

  • 2-4 players
  • 45 minutes
  • 8+
  • 7.6

In Pandemic, several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand.

The game board depicts several major population centers on Earth. On each turn, a player can use up to four actions to travel between cities, treat infected populaces, discover a cure, or build a research station. A deck of cards provides the players with these abilities, but sprinkled throughout this deck are Epidemic! cards that accelerate and intensify the diseases’ activity.

Castle Panic

  • 1-6 players
  • 60 minutes
  • 10+
  • 6.7

The forest is filled with all sorts of monsters. They watched and waited as you built your castle and trained your soldiers, but now they’ve gathered their army and are marching out of the woods. Can you work with your friends to defend your castle against the horde, or will the monsters tear down your walls and destroy the precious castle towers? You will all win or lose together, but in the end only one player will be declared the Master Slayer!

Castle Panic is a cooperative, light strategy game for 1 to 6 players ages 10 and up. Players must work together to defend their castle, in the center of the board, from monsters that attack out of the forest at the edges of the board. Players trade cards, hit and slay monsters, and plan strategies together to keep their castle towers intact. The players either win or lose together, but only the player with the most victory points is declared the Master Slayer. Players must balance the survival of the group with their own desire to win.

Chronicles of Crime

  • 1-4 players
  • 60-90 minutes
  • 14+
  • 8

Chronicles of Crime is a cooperative game of crime investigation, mixing an app, a board game and a touch of Virtual Reality.

With the same physical components (board, locations, characters and items), players will be able to play plenty of different scenarios and solve as many different crime stories.

Players start the app, choose the scenario they want to play, and follow the story. The goal being to catch the killer of the current case in the shortest short time possible.

Formula D

  • 2-10 players
  • 60 minutes
  • 8+
  • 7

Formula D is a high stakes Formula One type racing game where the players race simulated cars with the hope of crossing the finish line first. This is a re-release of Formula D with several changes from the original format. Whilst old tracks can be used with the updated Formula D rules, the new game features boards that have an F1 track and a Street Track on the other side.

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Unearth

  • 2-4 players
  • 30-60 minutes
  • 8+
  • 7

Long ago, your ancestors built great cities across the world. Now your tribe must explore forests, deserts, islands, mountains, and caverns to find these lost cities. Claim the ruins, build places of power, and restore the glory of a bygone age.

Unearth is a bend-your-luck game of dice placement and set collection. Designed by Jason Harner and Matthew Ransom, it plays in under an hour with 2-4 players. Each player leads a tribe of Delvers, represented by five dice (3 six-sided, 1 four-sided, and 1 eight-sided). Players take turns rolling and placing dice in an attempt to claim Ruins.

Blue Lagoon

  • 2-4 players
  • 30-45 minutes
  • 8+
  • 7.3

Blue Lagoon is an area control and set collection game in which players manage a group of settlers spreading out over the islands of a newly discovered archipelago.

The game is played over two phases (the exploration phase followed by the settlement phase). Over the course of both phases, you will expand your presence on the board by adding one new token each turn (either a settler or a village token). The goal is to collect the resources scattered over the map by placing your tokens on top of them.

Port Royal

  • 2-5 players
  • 20-50 minutes
  • 8+
  • 7.1

The merchant players in Port Royal, which won the Austrian Game Designers Competition under the title Händler der Karibik, are trying to earn as much as they can out of the Caribbean Sea, but if they set their goals too high, they might take home nothing for the day.

The 120-card deck depicts a coin on the back of each card – with players earning and paying coins throughout the game – and different items on the card fronts. On a turn, a player can first draw as many cards as he likes, one at a time from the deck, placing them in the harbor (an area near the deck).

Unlock! Secret Adventures

  • 1-6 players
  • 60 minutes
  • 10+
  • 7.8

Unlock! Secret Adventures features three ‘escape room’ scenarios that you can play on your tabletop.

Unlock! is a cooperative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine objects, and solve riddles. Play Unlock! to embark on great adventures, while seated at a table using only cards and a companion app that can provide clues, check codes, monitor time remaining, etc. The three scenarios are…

‘A Noside Story’
‘Tombstone Express’
‘The Adventurers of Oz’

Alhambra

  • 2-6 players
  • 45-60 minutes
  • 8+
  • 7

Granada, 1278. At the foot of the Sierra Nevada mountains, one of the most exciting and interesting project of the Spanish Middle Ages begins: the construction of the ALHAMBRA.

The best master builders in the whole of Europe and Arabia want to demonstrate their skill. Employ the most suitable teams of builders and make sure that you always have enough of the right currency. Because no matter whether they are stonemasons from the north or horticulturalists from the south, they all want a proper wage and insist on their ‘native’ currency. With their help towers can be constructed, gardens laid out, pavilions and arcades erected and seraglios and chambers built.

Hanabi

  • 2-5 players
  • 25 minutes
  • 8+
  • 7.1

Hanabi, named for the Japanese word for ‘fireworks’, is a cooperative game in which players try to create the perfect fireworks show by placing the cards on the table in the right order.

The card deck consists of five different colours of cards, numbered 1-5 in each colour. For each colour, the players try to place a row in the correct order from 1-5. Sounds easy, right? Well, not quite, as in this game you hold your cards so that they’re visible only to other players. To assist other players in playing a card, you must give them hints regarding the numbers or the colours of their cards. Players must act as a team to avoid errors and to finish the fireworks display before they run out of cards.

Shadows: Amsterdam

  • 2-8 players
  • 20 minutes
  • 10+
  • 6.8

Amsterdam, present day. A crime has been committed, but the police investigation is going nowhere. An anonymous client has called your detective agency to investigate. However, your rivals are on the case as well, so there’s no time to waste.

Your Intelligence Officer will guide your Detectives through the city, by sending pictures to communicate. Each image contains location intel … for those who can understand. But you need to decode the messages faster than your rivals while avoiding the police! Explore the city to find three pieces of evidence, and deliver them to your client before the other team in order to receive payment – and win the game!

The police don’t want you on the case, so you’d best stay out of their way! If they spot you sniffing around, they’ll put you behind bars, giving your rivals an easy victory.

Hokkaido

  • 2-5 players
  • 30-40 minutes
  • 8+
  • 7.3

After establishing themselves in Honshu, the Lords and Ladies head north to Hokkaido. Beholding Hokkaido’s mountainous landscape, they see that expansion on this land will prove to be a greater challenge than before.

Hokkaido is the second map-building card game in the Nippon series, bringing new ideas and mechanisms to the first design Honshu. A game of Hokkaido consists of twelve rounds, each divided into two separate phases. Each player must expand their personal map to maximize their scoring possibilities.

Tiny Epic Galaxies

  • 1-5 players
  • 30-45 minutes
  • 14+
  • 7.4

In Tiny Epic Galaxies each player controls a galactic empire, aiming to expand their influence by acquiring highly contested planets and increasing their cosmic armada. The game revolves around an innovative dice-rolling combo mechanic. The number of dice you roll is determined by the strength of your galaxy. Each die is engraved with symbols representing the various actions you can take, such as moving a spaceship, increasing your culture or energy resources, or advancing your political or economic influence over newly discovered planets.

Through careful planning, you must make the most out of your turn, taking the available actions in whichever order you consider most beneficial. But be careful, as each of your opponents can choose to follow each action you take by expending valuable resources. This means that it can always be your turn, even when it is someone else’s turn!

Space Park

  • 1-4 players
  • 20-30 minutes
  • 14+
  • 7.4

Ride a rocket to extraordinary destinations across our galaxy. During your travels you will gather exotic crystals that further our understanding of what’s out there. Use these crystals to complete exploration badges and turn them in at the mysterious Outpost 13 to prove yourself as the galaxy’s next great space explorer!

Space Park features a modular board where seven destinations are randomly arranged to form a circle between players. During a player’s turn, rockets will be on three of the board’s seven destinations. These rockets symbolize what destinations are available for a player to travel to. Once a player travels to a destination by performing its action, that rocket moves to the next open destination clockwise.

FUSE

  • 1-5 players
  • 10 minutes
  • 10+
  • 7.1

Intruders have made their way onto your ship, and their goal is total destruction! More than twenty bombs have been detected onboard, and the countdown has begun. Your elite Bomb Defusal Team (BDT) has been called upon to neutralize the threat. Does your team have what it takes to work through the intricacies of the bombs and defuse them all in time?

FUSE is a real-time co-operative game that employs 25 dice and 65 cards. Each game is set to a ten-minute timer, and players must work together in that ten minutes to defuse all of the bombs. Each bomb is represented by a card which needs a certain combination of dice in order to defuse it. A player will draw a number of dice equal to the number of players out of a bag and roll them. Players must then decide who will get which dice, but each player must take one and only one.

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