February has been an exciting month for us all so far, with planning for our very first UK Games Expo stand well underway — hope to see as many of you there as possible!

We’re also going through some final designs for something very special, which we can hopefully launch before the Expo! It’s all really exciting.

We’ve also managed to get some gameplay in too, including the much adored two-player spectacular that is 7 Wonders Duel. Other games on our recently played list include Photosynthesis, which we first saw at Essen 2017, and not forgetting Retro Lunacy, which we keep on going back to.

If you’ve got a game we should play, let us know on our Facebook page.

Arena: For the Gods

  • 2-6 players
  • 30-40 minutes
  • 8+
  • 6.8

Welcome to the Arena of the all-powerful, where only the greatest mythological heroes fight to please the Gods.

With Arena, dive into a universe in which heroes from six different mythos fought together for the entertainment of their Gods. Handpicked by a divine hand for a battle to the death, you’re assuming the role of a powerful fighter. Use your life points to bid for the best weapons and use the dice wisely to activate the most powerful attacks.

The first player who dies puts an end to the game – and the surviving hero with the most life points wins. The plethora of equipment and choices in the game will bring a new experience to each replay!

Mountains of Madness

  • 3-5 players
  • 60-90 minutes
  • 12+
  • 6.6

1931: Your scientific expedition discovers a new and intriguing mountain range in the middle of the Antarctic polar circle. Under these challenging conditions, the survival of your team will depend on your ability to communicate with each other and to coordinate your efforts to overcome each obstacle – but what you discover on the way to the highest peak will strongly test your mental health. Will you even be able to understand yourself despite the madness that gradually insinuates itself into your mind?

Nations: The Dice Game

  • 1-4 players
  • 20-40 minutes
  • 14+
  • 7.0

From the humble beginnings of civilisation through the historical ages of progress, mankind has lived, fought and built together in nations. Great nations protect and provide for their own while fighting and competing against both other nations and nature itself. Nations must provide food as the population increases, build a productive economy, and amaze the world with their great achievements to build up their heritage as the greatest nations in the history of mankind!

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Dream Home

  • 2-4 players
  • 20-40 minutes
  • 7+
  • 7.0

What would your house look like? Would you rather have a huge bedroom with an elegant canopy bed or a spacious living room with a grand piano? You are going to play a part of designers who will plan a house and add more and more rooms to it.

Dream Home is a family game about building and furnishing your new house. Over twelve rounds, players collect pairs of cards consisting of a room card and an accessory card (roof, helper, furnishing or tool) and place them on their personal boards, creating their dream homes.

Origami

  • 2-4 players
  • 15-30 minutes
  • 8+
  • 6.8

The greatest origami masters face off for the title, using their magic to make origami creations come to life! Can your knowledge of the art of folding paper impress the judges and earn you the title of ‘Best Origami Artist’?

Origami is a fast, fun card game for everyone! You won’t need to fold any paper, except for one: You can make your very own first player origami sculpture! During the game, you collect folds to play origami cards, scoring additional points when you use special abilities.

Santo Domingo

  • 2-6 players
  • 20-30 minutes
  • 8+
  • 6.6

In Santo Domingo, all players have the same set of eight action cards. Each round, they choose one or two (depending on the number of players), reveal them at the same time, then execute the actions in a fixed order. This allows the players to collect goods, exchange them for victory points, or even receive victory points directly. However, with a limited supply of goods and points in each round, the strength of a card depends on which cards the others have played.

Dice Stars

  • 1-4 players
  • 15-25 minutes
  • 10+
  • 6.8

In Dice Stars, the dice are shooting stars that never look the same! You can choose to end the game quickly or take your time, but all your choices will be crucial to multiplying your points and reaching an incredible total! You may need to risk it all if you want to succeed…

In more detail, Dice Stars is a short dice game in which you have to make the best decision to score the maximum of points. On your turn, you add a certain number of dice to a dice pool, then take either all dice of the same colour or all dice of the same value. These actions let you score points in different ways.

Dance of the Fireflies

  • 2-6 players
  • 15-45 minutes
  • 8+
  • 6.9

Dance of the Fireflies’ is a 2-6 player card game in which players striving to be the next royal gardener bid on flowers around a sundial in an attempt to create the most beautiful gardens and win the coveted title. In the game, each player is allocated a set of seven fireflies, one of them being a royal firefly, more powerful than the regular fireflies. Each round, the players bid on flowers in the flower clock using their fireflies. They can also plant a flower from their hand into one of their gardens, secretly bid a royal firefly, and also discard one of the cards in there had to the compost heap so they can bid a second firefly on the flower clock. Each of the six types of beautifully coloured flowers has a special ability which players can utilize to form combos and add benefits to their play. Additionally, orchid/weed cards can be bid on, and these allow players to add bonuses to their gardens or attack an opponent’s garden.

Panic Mansion

  • 2-4 players
  • 10-20 minutes
  • 6+
  • 6.1

The mansion up the hill has always had a reputation for being cursed. After dark, villagers keep seeing strange things moving behind the windows as the house seems to be ’tilting’ and ‘rocking’. It is said that the only way to break the mansion’s curse would be to gather in one specific room some of the ghoulish ghosts, wandering eyes, slithering snakes, crawling spiders, and other objects that have been inhabiting its dusty walls. Will you be the first to break the curse and flee the mansion?

Pocket Madness

  • 2-4 players
  • 10-30 minutes
  • 8+
  • 6.3

Pocket Madness is a fast-paced card game inspired by the writings of H.P. Lovecraft, known worldwide for his short story ‘The Call of Cthulhu’. In the game, you evoke the powers of the Ancient Ones to drive your fellow cultists mad while securing your path to victory. To play, you first deal each player two cards from a deck that contains cards numbered 6-12, then you count out 17 face-down cards, flip the remainder face up, shuffle the deck, then lay it out in a row so that all players can see the cards.

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