What games can I expect in a crate?

Each crate is made up of at least two games from the collections shown for each month. For example, in May 2018, a subscriber might have received Space Base & Valley of the Kings, or Colt Express and The Bloody Inn. Each crate combination is selected based on wishlists, crate preferences and your games library, and is guaranteed to be a combined higher value than the cost of a crate.

[bartag bgg_object_id=”98778″ name=”Hanabi” image=”7020″ background=”7019″ bgg_url=”https://boardgamegeek.com/boardgame/98778″ players=”2-5″ playtime=”25 minutes” age=”8+” average=”7.2″]Hanabi-named for the Japanese word for ‘fireworks’-is a cooperative game in which players try to create the perfect fireworks show by placing the cards on the table in the right order. The card deck consists of five different colors of cards, numbered 1-5 in each color. For each color, the players try to place a row in the correct order from 1-5. Sounds easy, right? Well, not quite, as in this game you hold your cards so that they’re visible only to other players. To assist other players in playing a card, you must give them hints regarding the numbers or the colors of their cards. Players must act as a team to avoid errors and to finish the fireworks display before they run out of cards. An extra suit of cards, rainbow-colored, is also provided for advanced or variant play. Hanabi was originally published as part of Hanabi & Ikebana.[/bartag][bartag bgg_object_id=”3076″ name=”Puerto Rico” image=”2534″ background=”2533″ bgg_url=”https://boardgamegeek.com/boardgame/3076″ players=”2-5″ playtime=”90-150 minutes” age=”12+” average=”8.1″]In Puerto Rico players assume the roles of colonial governors on the island of Puerto Rico. The aim of the game is to amass victory points by shipping goods to Europe or by constructing buildings. Each player uses a separate small board with spaces for city buildings, plantations, and resources. Shared between the players are three ships, a trading house, and a supply of resources and doubloons. The resource cycle of the game is that players grow crops which they exchange for points or doubloons. Doubloons can then be used to buy buildings, which allow players to produce more crops or give them other abilities. Buildings and plantations do not work unless they are manned by colonists.[/bartag][bartag bgg_object_id=”174973″ name=”Boss Monster 2: The Next Level” image=”7018″ bgg_url=”https://boardgamegeek.com/boardgame/174973″ players=”2-4″ playtime=”20-30 minutes” age=”13+” average=”6.8″]The original Boss Monster challenged players to become the ultimate villains: video game-style Bosses. Now Boss Monster 2 builds on the original in every way! An all-new set of 160 cards, Boss Monster 2 is playable as a standalone game or as an expansion to the core set. Dark Heroes and Hybrid Heroes raise the stakes, while Epic Spells and ‘cycling’ rooms give players more options and flexibility. Boss Monster 2 features everything that made the best-selling original a hit with players of all skill levels, with fresh new mechanisms and exciting new options. With more Bosses, more unique cards, and more ways to slay hapless adventurers, Boss Monster 2 will take your dungeon to The Next Level![/bartag][bartag bgg_object_id=”178900″ name=”Codenames” image=”2530″ background=”2529″ bgg_url=”https://boardgamegeek.com/boardgame/178900″ players=”2-8″ playtime=”15 minutes” age=”14+” average=”7.8″]Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES. In Codenames, two teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin. Codenames: Win or lose, it’s fun to figure out the clues.[/bartag][bartag bgg_object_id=”28023″ name=”Jamaica” image=”4844″ background=”4843″ bgg_url=”https://boardgamegeek.com/boardgame/28023″ players=”2-6″ playtime=”30-60 minutes” age=”8+” average=”7.1″]Jamaica, 1675. After a long career in piracy, Captain Henry Morgan skillfully gets appointed to be Governor of Jamaica, with the explicit order to cleanse the Caribbean of pirates and buccaneers! Instead, he invites all of his former ‘colleagues’ to join him in his retirement, to enjoy the fruits of their looting with impunity. Each year, in remembrance of the ‘good old days,’ Morgan organizes the Great Challenge, a race around the island, and at its end, the Captain with the most gold is declared Grand Winner.[/bartag]

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Grab a subscription before the next crate window closes and you could receive games just as good as these. Don’t delay, the crate window closes on the 1st day of each month.

[bartag bgg_object_id=”822″ name=”Carcassonne” image=”3326″ background=”3325″ bgg_url=”https://boardgamegeek.com/boardgame/822″ players=”2-5″ playtime=”30-45 minutes” age=”8+” average=”7.4″]Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, etcetera. Having placed a tile, the player can then decide to place one of his meeples on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores points for its owner.[/bartag][bartag bgg_object_id=”232361″ name=”After The Virus” image=”7017″ bgg_url=”https://boardgamegeek.com/boardgame/232361″ players=”1-3″ playtime=”30-90 minutes” age=”10+” average=”7.4″]The zombie apocalypse is here! After The Virus is a cooperative deck builder in which you and your friends band together to survive and complete different missions. The 15 included missions form a storyline if played in sequence, but don’t expect to survive that easily because the zombies will attack you in ever increasing numbers! Your deck is invaded by more zombies each time it is reshuffled, so you need to search the area deck for useful weapons and other things to help you. Some stuff can be added to your deck while others will stay in your play area, and still other things will be usable only once in the game. To manage your deck and play area well is critical if you are to complete the mission before you are overwhelmed by the zombies![/bartag][bartag bgg_object_id=”136991″ name=”Loony Quest” image=”7024″ background=”7023″ bgg_url=”https://boardgamegeek.com/boardgame/136991″ players=”2-5″ playtime=”20-30 minutes” age=”8+” average=”7.1″]In the wonderful land of Arkadia, a very old king has no heir. He organizes a tournament to offer his throne to the bravest adventurer of the kingdom. Up to five finalists will wander seven worlds full of surprises… In the drawing game Loony Quest, players study challenging level cards, then try to replicate the outline to meet targets and avoid obstacles on their tracing sheets. Once finished, players place their sheets on top of the level card to see whether the drawings line up with the targets they meant to hit – or avoid. Largely inspired by video games, Loony Quest players discover various worlds, play with 3D and 2D levels, run into loony monsters – Loonies – and big bosses, trigger special stages, collect bonuses, use penalties on opponents, and gather as many Xperience points as possible to win.[/bartag][bartag bgg_object_id=”154906″ name=”Isle of Trains” image=”3803″ background=”3802″ bgg_url=”https://boardgamegeek.com/boardgame/154906″ players=”2-4″ playtime=”45 minutes” age=”13+” average=”6.9″]In Isle of Trains, players are train operators, building trains with the right mix of freight cars needed to complete delivery contracts before your opponents. Cards are used in multiple ways: they can be built as train cars or buildings supporting your train line, used as currency to pay the cost of building those new train cars and buildings, or used as cargo to load on available train cars. When loading cargo on an opponent’s train, players receive an immediate benefit or action, but they are also giving their opponent the cargo they just might need to be able to complete a delivery contract and score big! Balancing the need to upgrade your train, take advantage of benefits from loading other players’ trains, and complete delivery contracts first is the key to being the most successful train operator on the Isle of Trains![/bartag][bartag bgg_object_id=”9209″ name=”Ticket to Ride” image=”3335″ background=”3334″ bgg_url=”https://boardgamegeek.com/boardgame/9209″ players=”2-5″ playtime=”30-60 minutes” age=”8+” average=”7.5″]With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes, while providing players with intense strategic and tactical decisions every turn. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfil Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route.[/bartag][bartag bgg_object_id=”213661″ name=”Food Truck Champion” image=”6480″ bgg_url=”https://boardgamegeek.com/boardgame/213661″ players=”2-5″ playtime=”45-75 minutes” age=”8+” average=”6.8″]Food Truck Champion is a game in which each person plays the owner of a new food truck out to make a name for itself. You will hire staff, cook food and please customers to earn awards and popularity. At the end of the day the food truck with the most popularity wins![/bartag][bartag bgg_object_id=”176229″ name=”Tides of Time” image=”3052″ background=”3053″ bgg_url=”https://boardgamegeek.com/boardgame/176229″ players=”2″ playtime=”15-20 minutes” age=”8+” average=”6.8″]Play as an ancient civilization as they prosper and collapse through time. Build gigantic monuments, raise impenetrable fortifications, and amass vast knowledge as the ages pass. The greatest civilizations will leave their mark long after their collapse. From times long forgotten to times recently lost, civilizations will rise and fall as the tide of time carries them. Tides of Time is a drafting game for two players. Each game consists of three rounds in which players draft cards from their hands to build their kingdom. Each card is one of five suits and also has a scoring objective. After all cards have been drafted for the round, players total their points based on the suits of cards they collected and the scoring objectives on each card, then they record their score. Each round, the players each select one card to leave in their kingdom as a ‘relic of the past’ to help them in later rounds. After three rounds, the player with the the most prosperous kingdom wins.[/bartag]
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