What’s different about 7 Wonders Duel is that, as the title suggests, the game is solely for two players, with the players not drafting cards simultaneously from hands of cards, but from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it’s not covered by any others, so timing comes into play as well as bonus moves that allow you to take a second card immediately. As in the original game, each card that you acquire can be built, discarded for coins, or used to construct a wonder.[/bartag][bartag bgg_object_id=”218603″ name=”Photosynthesis” image=”5446″ background=”7009″ bgg_url=”https://boardgamegeek.com/boardgame/218603″ players=”2-4″ playtime=”30-60 minutes” age=”10+” average=”7.4″]Description from the publisher: The sun shines brightly on the canopy of the forest, and the trees use this wonderful energy to grow and develop their beautiful foliage. Sow your crops wisely and the shadows of your growing trees could slow your opponents down, but don’t forget that the sun revolves around the forest.
Welcome to the world of Photosynthesis, the green strategy board game![/bartag][bartag bgg_object_id=”225694″ name=”Decrypto” image=”7000″ background=”6999″ bgg_url=”https://boardgamegeek.com/boardgame/225694″ players=”3-8″ playtime=”15-45 minutes” age=”12+” average=”7.9″]Players compete in two teams in Decrypto, with each trying to correctly interpret the coded messages presented to them by their teammates while cracking the codes they intercept from the opposing team.
In more detail, each team has their own screen, and in this screen they tuck four cards in pockets numbered 1-4, letting everyone on the same team see the words on these cards while hiding the words from the opposing team. In the first round, each team does the following: One team member takes a code card that shows three of the digits 1-4 in some order, e.g., 4-2-1. They then give a coded message that their teammates must use to guess this code. For example, if the team’s four words are ‘pig’, ‘candy’, ‘tent’, and ‘son’, then I might say ‘Sam-striped-pink’ and hope that my teammates can correctly map those words to 4-2-1. If they guess correctly, great; if not, we receive a black mark of failure.[/bartag][bartag bgg_object_id=”200954″ name=”Fields of Green” image=”7002″ background=”7001″ bgg_url=”https://boardgamegeek.com/boardgame/200954″ players=”2-4″ playtime=”45 minutes” age=”12+” average=”7.3″]Fields of Green takes place in the second half of the 20th century. Players take the role of farm owners trying to expand their property and business. By adding fields, livestock and facilities, they build an economic engine that will bring them closer to victory.
Fields of Green, inspired by Among the Stars, is played over four rounds (years) during which players draft cards and add them to their ever-expanding farms. At the end of each year comes the harvest season when they must water their fields, feed their livestock, and pay maintenance costs in order to receive valuable resources that will allow them to further expand in the next year. Through various means, the player eventually converts their wealth to victory points, and the player who gathers the most by the end of the fourth year wins.[/bartag][bartag bgg_object_id=”204675″ name=”The Arrival” image=”7008″ background=”7007″ bgg_url=”https://boardgamegeek.com/boardgame/204675″ players=”2-4″ playtime=”75-90 minutes” age=”12+” average=”6.9″]In a time long forgotten, the cruel Fomori rule over Érin, the green island. They praise their king Balor, who reigns from his fortifications in the north with an iron fist. Old paths and ruins spread over the island’s face, which will be called Ireland many generations from now. But new tribes arrive at the island striving for a permanent presence. Who will control Érin’s fate over the next centuries to come? Each player in The Arrival represents a tribe leader who tries to gain predominance over the mythical island of Érin while pushing back the demon-like Fomori. But the players are facing a dilemma, for spreading too quickly means becoming more and more corrupt and strengthening the Fomori in their power…[/bartag][bartag bgg_object_id=”178900″ name=”Codenames” image=”2530″ background=”2529″ bgg_url=”https://boardgamegeek.com/boardgame/178900″ players=”2-8″ playtime=”15 minutes” age=”14+” average=”7.8″]Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES. In Codenames, two teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right colour while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin. Codenames: Win or lose, it’s fun to figure out the clues.[/bartag]
In turn order, players reveal locations that are connected via the animal or the landscape to the most recently revealed location. If someone reveals a location without any connection, that player is out of the round. The last remaining pirate grabs one of the valuable treasures. Then, all revealed locations are turned face down before the search can start afresh.[/bartag][bartag bgg_object_id=”215″ name=”Tichu” image=”4864″ background=”4863″ bgg_url=”https://boardgamegeek.com/boardgame/215″ players=”4″ playtime=”60 minutes” age=”10+” average=”7.6″]Tichu took much of its rules and mechanics from Zheng Fen. It is a partnership climbing card game, and the object of play is to rid yourself of your hand, preferably while scoring points in the process. The deck is a standard 52-card pack with four special cards added: dog, phoenix, dragon and Mah Jong (1). When it’s your turn, you may either beat the current top card combination – single card, pair of cards, sequence of pairs, full house, etc. – or pass. If play passes all the way back to the player who laid the top cards, he wins the trick, clears the cards, and can lead the next one. The card led determines the only combination of cards that can be played on that trick, so if a single card is led, then only single cards are played; if a straight of seven cards is led, then only straights of seven cards can be played, etc.[/bartag]