There hasn’t been a day over the past month in the office, where we haven’t talked about our plans for the UK Games Expo in some form or another!

It’s a real eye-opener into the amount of work it takes to attend an expo of this size as an exhibitor, and whilst we’re really confident we’ve got it right and every base is covered, we’ll never really know until those doors open to you all for the first time on Friday morning! And then the hard work really begins to make the expo one to remember for us all.

We’ve had to make a little time available for some gaming! And we’ve managed a few games of a secret game we’re playtesting for possible inclusion in a future crate! We’ll let you know more once we’ve got the okay to talk about it, and to include it! Until then, it’s all a little bit hush-hush!

Wishlists

When we picked the games for the crates this month we used the latest Wishlist data following our announcement on Wishlists earlier this month (have you set your wishlist yet?) – we were able to include Magic Maze, Colt Express and Dixit this month and therefore tick a few games off people’s lists!

What games can I expect in a crate?

Each crate is made up of at least two games from the collections shown for each month. For example, in May 2018, a subscriber might have received Space Base & Valley of the Kings, or Colt Express and The Bloody Inn. Each crate combination is selected based on wishlists, crate preferences and your games library, and is guaranteed to be a combined higher value than the cost of a crate.

Space Base

  • 2-5 players
  • 30-75 minutes
  • 14+
  • 7.6

In Space Base, players assume the roles of Commodores of a small fleet of ships. Ships begin docked at their stations and are then deployed to sectors as new ships are commissioned under your command. Use cargo vessels to engage in trade and commerce; mining vessels to build reoccurring base income, and carriers to spread your influence. Establish new colonies for a new Commodore in a sector to gain even more influence. Gain enough influence and you can be promoted to Admiral!

Colt Express

  • 2-6 players
  • 30-40 minutes
  • 10+
  • 7.2

On the 11th of July, 1899 at 10 a.m., the Union Pacific Express has left Folsom, New Mexico, with 47 passengers on board. After a few minutes, gunfire and hurrying footsteps on the roof can be heard. Heavily armed bandits have come to rob honest citizens of their wallets and jewels. Will they succeed in stealing the suitcase holding the Nice Valley Coal Company’s weekly pay, despite it having been placed under the supervision of Marshal Samuel Ford? Will these bandits hinder one another more than the Marshal since only the richest one of them can come out on top?

Dixit

  • 3-6 players
  • 30 minutes
  • 6+
  • 7.3

One player is the storyteller for the turn and looks at the images on the 6 cards in her hand. From one of these, she makes up a sentence and says it out loud (without showing the card to the other players).

Each other player selects the card in their hands which best matches the sentence and gives the selected card to the storyteller, without showing it to the others.

The storyteller shuffles her card with all the received cards. All pictures are shown face up and every player has to bet upon which picture was the storyteller’s.

If nobody or everybody finds the correct card, the storyteller scores 0, and each of the other players scores 2. Otherwise the storyteller and whoever found the correct answer score 3. Players score 1 point for every vote for their own card.

The game ends when the deck is empty or if a player scores 30 points. In either case, the player with the most points wins the game.

Magic Maze

  • 1-8 players
  • 15 minutes
  • 8+
  • 7.3

After being stripped of all their possessions, a mage, a warrior, an elf, and a dwarf are forced to go rob the local Magic Maze shopping mall for all the equipment necessary for their next adventure. They agree to map out the labyrinth in its entirety first, then find each individual’s favourite store, and then locate the exit. In order to evade the surveillance of the guards who eyed their arrival suspiciously, all four will pull off their heists simultaneously, then dash to the exit. That’s the plan anyway… but can they pull it off?

Magic Maze is a real-time, cooperative game. Each player can control any hero in order to make that hero perform a very specific action, to which the other players do not have access: Move north, explore a new area, ride an escalator… All this requires rigorous cooperation between the players in order to succeed at moving the heroes prudently. However, you are allowed to communicate only for short periods during the game; the rest of the time, you must play without giving any visual or audio cues to each other. If all of the heroes succeed in leaving the shopping mall in the limited time allotted for the game, each having stolen a very specific item, then everyone wins together.

Topiary

  • 2-4 players
  • 15-30 minutes
  • 10+
  • 7.0

In Topiary, players try to position their visitors on the outer edge of a beautiful topiary garden in order to give them the best view possible. Visitors can see the closest topiary sculpture to them and any behind that, in the same sight line, that are larger. You can score bonus points for visitors who see multiple topiary sculptures of the same type. Players slowly fill in the garden by adding tiles until everyone has placed all their visitors.

Ready to receive games like these?

Grab a subscription before the next crate window closes and you could receive games just as good as these. Don’t delay, the crate window closes on the 1st day of each month.

Valley of the Kings

  • 2-4 players
  • 45 minutes
  • 14+
  • 7.1

Take on the role of Egyptian nobles at the time of the pharaohs, preparing for death and burial in the Valley of the Kings. Players want to fill their tombs with food, canopic jars, statues, amulets and other treasures, and to do so they acquire cards that are laid out in the shape of a pyramid; purchase cards at the base of the pyramid, and it ‘crumbles’ to bring cards higher in the pyramid to the base where they can be bought. The pyramid resets each round with new offerings.

You score only for cards that you remove from your deck and stash in your tomb, so if you keep using valuable cards for their effects and don’t entomb them before the game ends, you could lose out on big points! Whoever collects the most valuable artifacts in her tomb wins.

The Bloody Inn

  • 1-4 players
  • 30-60 minutes
  • 14+
  • 7.0

France 1831: In a remote corner of Ardeche, the little village of Peyrebeille sees numerous travellers pass through. A family of greedy rural farmers is determined to make its fortune and has devised a diabolical stratagem to achieve this goal: Invest in an inn so they can rob travelling guests, allowing them to get rich without arousing the suspicions of the police! Whether or not their plan will work out, one thing is certain: Not every guest will leave this inn alive…

In The Bloody Inn, you are one of the competitive innkeepers, bent on amassing the most wealth. Unfortunately, your morals hinder you from robbing your guests… at least while they’re alive. Fortunately, your scruples have no qualms with murder. Of course, you can’t just have dead bodies piled everywhere: It’s bad for business, and besides, what if the police drop by for a visit? It’s all so much work! Perhaps you could employ some of the guests as accomplices? Everyone has a price, after all!

Food Truck Champion

  • 2-5 players
  • 45-75 minutes
  • 8+
  • 6.9

Food Truck Champion is a game in which each person plays the owner of a new food truck out to make a name for itself. You will hire staff, cook food and please customers to earn awards and popularity. At the end of the day, the food truck with the most popularity wins!

As owners of the food truck, you have a special wild card that you can take into your hand, allowing you to act in any capacity when the need arises.

At the start of the game, each food truck has a small fridge, a narrow plating area, and limited room for staff. Each completed order gives you a popularity token worth victory points and it allows you to expand one of the areas of your truck, or even expand the card limit in your hand.

Stack Bots

  • 2-6 players
  • 10 minutes
  • 7+
  • 6.4

Simple but fun game based on playing from a hand of cards representing robots. Each has special powers and affects the stack (stak) in different ways, making it more tactical than a simple rock-paper-scissors exercise.

The game functions by giving each player a stack of cards as well as a hand. Each turn, players take a new card from the shared draw pile and may add a face-up card to the stack, trash a card from the stack or from their hand. When a card is played, it will have ‘entry effect’ that may operate on the stack ordering of the player or opponent.

Once all playing/trashing is finished for a turn, the player may attack the card on top of an opponent’s stack with the top card of their own. The battle itself is quite simple and just a matter of comparing power, although assuming your bot survives its first battle, it can go on to attack the newly revealed card underneath. The real tactical consideration goes into the pre-attack stack manipulation phase.

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