What games can I expect in a crate?

Each crate is made up of at least two games from the collections shown for each month. For example, in October 2019, a subscriber might have received Taverns of Tiefenthal & Tides of Madness, or Azul: Stained Glass of Sintra and Space Park. Each crate combination is selected based on wishlists, crate preferences and your games library, and is guaranteed to be a combined higher value than the cost of a crate.

[bartag bgg_object_id=”227789″ name=”Heaven & Ale” image=”8327″ bgg_url=”https://boardgamegeek.com/boardgame/227789″ players=”2-4″ playtime=”60-90 minutes” age=”12+” average=”7.6″]You have been assigned to lead an ancient monastery and its brewery. Now it’s your time to brew the best beer under God’s blue sky! The fine art of brewing beer demands your best timing. In order to get the best results of your production, you have to provide your cloister’s garden with fertile resources and the right number of monks helping with the harvest – but keep your brewmaster in mind as he is ready and eager to refine each and every one of your barrels!

In Heaven & Ale, you have to overcome the harsh competition of your fellow players. There is a fine balance between upgrading your cloister’s garden and harvesting the resources you need to fill your barrels. Only those who manage to keep a cool head are able to win the race for the best beer![/bartag][bartag bgg_object_id=”68448″ name=”7 Wonders” image=”3337″ bgg_url=”https://boardgamegeek.com/boardgame/68448″ players=”2-7″ playtime=”30 minutes” age=”10+” average=”7.8″]You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes, and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times.

7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organise their cards, and the boards are double-sided). Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends.[/bartag][bartag bgg_object_id=”241724″ name=”Villagers” image=”13573″ bgg_url=”https://boardgamegeek.com/boardgame/241724″ players=”1-5″ playtime=”30-60 minutes” age=”10+” average=”7.5″]You are the founder of a new village during the middle ages, in the years after a great plague. The loss of so many people has created big problems for the survivors. Many of the people the villagers used to depend on for essential things like food, shelter and clothes are gone. Craftsmen find themselves without suppliers of raw materials, traders have lost their customers and many have lost their farms and workshops as they escaped the plague.

The roads are full of refugees seeking a new beginning. They come to you, hoping to settle down on your land and make a living. Your grain farm is the ideal starting point for a village, reliably providing food for many people. You must choose wisely who you allow to settle with you, as your food and resources are limited.[/bartag][bartag bgg_object_id=”144592″ name=”Bruxelles 1893″ image=”10742″ bgg_url=”https://boardgamegeek.com/boardgame/144592″ players=”2-5″ playtime=”50-125 minutes” age=”13+” average=”7.6″]Bruxelles 1893 is a worker placement game with elements of bidding and majority control. Each player is an architect of the late 19th century and is trying to achieve, through various actions, an architectural work in the Art Nouveau style. The most successful building yields the most points. Each player can also create works of art to increase his score.

The action board is modular, with not every player having access to each action each turn. Some actions cost money – acquiring high-quality materials, building a level of your personal house, finding a patron, creating a work of art, selling that art for money and prestige – while other actions are free but can potentially cause you to lose one of your workers; these latter actions include acquiring low-quality materials, activating your patrons, visiting the stock exchange, and taking one of the actions with a cost. Once everyone has passed on taking more actions, the round ends and players have an art exhibition during which they can sell works. After this, players receive prestige points or bonus cards based on the symbols they’ve placed their workers next to on the action board.[/bartag]

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[bartag bgg_object_id=”209567″ name=”Upstream” image=”13574″ bgg_url=”https://boardgamegeek.com/boardgame/209567″ players=”2-5″ playtime=”25-40 minutes” age=”8+” average=”6.6″]Every spring, the melted snow fills the riverbeds, opening the way back home for the salmon after a life swimming in the oceans.

In Upstream, each player controls a bank of salmon swimming upstream to lay their eggs where they were born. During their journey, they will face hungry bears, fierce birds of prey, and patient fishermen, all of which they must avoid in order to survive. These are not the only hazards the salmon must face as each round of play the strength of the water flow will cause some pieces of the river to fall back, making it impossible for some fishes to make their way upstream.[/bartag][bartag bgg_object_id=”195162″ name=”Plague Inc.: The Board Game” image=”13575″ bgg_url=”https://boardgamegeek.com/boardgame/195162″ players=”1-4″ playtime=”60 minutes” age=”14+” average=”7.6″]Plague Inc: The Board Game is a strategic game of infection, evolution and extinction for 1-5* people – based on the smash-hit digital game with over 85 million players. Can you infect the world?

Starting with Patient Zero, you spread your infection across the world by placing tokens in cities – earning DNA points and preventing other players from becoming dominant. Players choose which countries are placed on the board but you must be both climate resistant and connected to a country before you can infect it. Eventually, as countries become fully infected – you try to kill them using the Death Dice.[/bartag][bartag bgg_object_id=”250442″ name=”Crypt” image=”9263″ bgg_url=”https://boardgamegeek.com/boardgame/250442″ players=”1-4″ playtime=”20-35 minutes” age=”12+” average=”6.9″]Crypt is a light set collection game with a unique dice placement mechanic for 1 to 4 players with easy-to-learn rules and exciting strategic gameplay, all in 25 minutes.

Risk your servants to secure the best treasure in this light set collection game with a unique dice placement mechanic

Place your servant dice on treasure cards, choosing any value on each die. Choosing a higher value can ward off your opponents, but it also increases the odds that your servant will become exhausted. After everyone has placed their servant dice, everyone rolls. If you roll less than your chosen value, you lose the die.[/bartag][bartag bgg_object_id=”54043″ name=”Jaipur” image=”8034″ bgg_url=”https://boardgamegeek.com/boardgame/54043″ players=”2″ playtime=”30 minutes” age=”12+” average=”7.5″]You are one of the two most powerful traders in the city of Jaipur, the capital of Rajasthan, but that’s not enough for you because only the merchant with two ‘seals of excellence’ will have the privilege of being invited to the Maharaja’s court. You are therefore going to have to do better than your direct competitor by buying, exchanging, and selling at better prices, all while keeping an eye on both your camel herds.

Jaipur is a fast-paced card game, a blend of tactics, risk and luck. On your turn, you can either take or sell cards. If you take cards, you have to choose between taking all the camels, taking one card from the market, or swapping 2-5 cards between the market and your cards.[/bartag][bartag bgg_object_id=”70919″ name=”Takenoko” image=”5236″ bgg_url=”https://boardgamegeek.com/boardgame/70919″ players=”2-4″ playtime=”45 minutes” age=”8+” average=”7.3″]A long time ago at the Japanese Imperial court, the Chinese Emperor offered a giant panda bear as a symbol of peace to the Japanese Emperor. Since then, the Japanese Emperor has entrusted his court members (the players) with the difficult task of caring for the animal by tending to his bamboo garden.

In Takenoko, the players will cultivate land plots, irrigate them, and grow one of the three species of bamboo (Green, Yellow, and Pink) with the help of the Imperial gardener to maintain this bamboo garden. They will have to bear with the immoderate hunger of this sacred animal for the juicy and tender bamboo. The player who manages his land plots best, growing the most bamboo while feeding the delicate appetite of the panda, will win the game.[/bartag][bartag bgg_object_id=”148228″ name=”Splendor” image=”13577″ bgg_url=”https://boardgamegeek.com/boardgame/148228″ players=”2-4″ playtime=”30 minutes” age=”10+” average=”7.5″]Splendor is a game of chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops-all in order to acquire the most prestige points. If you’re wealthy enough, you might even receive a visit from a noble at some point, which of course will further increase your prestige.

On your turn, you may (1) collect chips (gems), or (2) buy and build a card, or (3) reserve one card. If you collect chips, you take either three different kinds of chips or two chips of the same kind. If you buy a card, you pay its price in chips and add it to your playing area. To reserve a card-in order to make sure you get it, or, why not, your opponents don’t get it-you place it in front of you face down for later building; this costs you a round, but you also get gold in the form of a joker chip, which you can use as any gem.

All of the cards you buy increase your wealth as they give you a permanent gem bonus for later buys; some of the cards also give you prestige points. In order to win the game, you must reach 15 prestige points before your opponents do.[/bartag][bartag bgg_object_id=”216459″ name=”The Lost Expedition” image=”9027″ bgg_url=”https://boardgamegeek.com/boardgame/216459″ players=”1-5″ playtime=”30-50 minutes” age=”14+” average=”7.1″]Legendary explorer Percy Fawcett marched deep into the Amazon in search of El Dorado. He was never seen again. Your team has gone in search of him, but now you hope to escape the jungle with the greatest treasure of all: your life.

Make the best of your food, your ammunition, and your health in The Lost Expedition as you plunge deep into the jungle. Choose your path carefully to ensure you’re ready for the pitfalls that may occur. Play solo or cooperatively to survive the expedition, or play in teams to see which group can escape the jungle first.[/bartag][bartag bgg_object_id=”209778″ name=”Magic Maze” image=”9326″ bgg_url=”https://boardgamegeek.com/boardgame/209778″ players=”1-8″ playtime=”15 minutes” age=”8+” average=”7.1″]After being stripped of all their possessions, a mage, a warrior, an elf, and a dwarf are forced to go rob the local Magic Maze shopping mall for all the equipment necessary for their next adventure. They agree to map out the labyrinth in its entirety first, then find each individual’s favourite store, and then locate the exit. In order to evade the surveillance of the guards who eyed their arrival suspiciously, all four will pull off their heists simultaneously, then dash to the exit. That’s the plan anyway… but can they pull it off?

Magic Maze is a real-time, cooperative game. Each player can control any hero in order to make that hero perform a very specific action, to which the other players do not have access: Move north, explore a new area, ride an escalator… All this requires rigorous cooperation between the players in order to succeed at moving the heroes prudently. However, you are allowed to communicate only for short periods during the game; the rest of the time, you must play without giving any visual or audio cues to each other. If all of the heroes succeed in leaving the shopping mall in the limited time allotted for the game, each having stolen a very specific item, then everyone wins together.[/bartag][bartag bgg_object_id=”98778″ name=”Hanabi” image=”7020″ bgg_url=”https://boardgamegeek.com/boardgame/98778″ players=”2-5″ playtime=”25 minutes” age=”8+” average=”7.1″]Hanabi-named for the Japanese word for ‘fireworks’-is a cooperative game in which players try to create the perfect fireworks show by placing the cards on the table in the right order.

The card deck consists of five different colors of cards, numbered 1-5 in each color. For each color, the players try to place a row in the correct order from 1-5. Sounds easy, right? Well, not quite, as in this game you hold your cards so that they’re visible only to other players. To assist other players in playing a card, you must give them hints regarding the numbers or the colors of their cards. Players must act as a team to avoid errors and to finish the fireworks display before they run out of cards.[/bartag][bartag bgg_object_id=”30549″ name=”Pandemic” image=”8001″ bgg_url=”https://boardgamegeek.com/boardgame/30549″ players=”2-4″ playtime=”45 minutes” age=”8+” average=”7.6″]In Pandemic, several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand.

The game board depicts several major population centres on Earth. On each turn, a player can use up to four actions to travel between cities, treat infected populaces, discover a cure, or build a research station. A deck of cards provides the players with these abilities, but sprinkled throughout this deck are Epidemic! cards that accelerate and intensify the diseases’ activity. A second, separate deck of cards controls the ‘normal’ spread of the infections.[/bartag][bartag bgg_object_id=”224037″ name=”Codenames: Duet” image=”12663″ bgg_url=”https://boardgamegeek.com/boardgame/224037″ players=”2-4″ playtime=”15-30 minutes” age=”11+” average=”7.7″]Codenames Duet keeps the basic elements of Codenames – give one-word clues to try to get someone to identify your agents among those on the table – but now you’re working together as a team to find all of your agents. (Why you don’t already know who your agents are is a question that Congressional investigators will get on your back about later!)[/bartag][bartag bgg_object_id=”243358″ name=”Space Park” image=”12148″ bgg_url=”https://boardgamegeek.com/boardgame/243358″ players=”1-4″ playtime=”20-30 minutes” age=”14+” average=”7.3″]Ride a rocket to extraordinary destinations across our galaxy. During your travels you will gather exotic crystals that further our understanding of what’s out there. Use these crystals to complete exploration badges and turn them in at the mysterious Outpost 13 to prove yourself as the galaxy’s next great space explorer!

Space Park features a modular board where seven destinations are randomly arranged to form a circle between players. During a player’s turn, rockets will be on three of the board’s seven destinations. These rockets symbolize what destinations are available for a player to travel to. Once a player travels to a destination by performing its action, that rocket moves to the next open destination clockwise.[/bartag][bartag bgg_object_id=”229414″ name=”Tulip Bubble” image=”13578″ bgg_url=”https://boardgamegeek.com/boardgame/229414″ players=”3-5″ playtime=”50-70 minutes” age=”15+” average=”7.1″]In 1637, the tulip craze fueled one of the first speculative investment bubbles. Coveted tulip varieties led to skyrocketing prices with tulip bulbs costing more than houses in Amsterdam. Then just as suddenly as it started, the bubble burst when investors could no longer afford even the cheapest bulbs, leaving economic turmoil.

In Tulip Bubble, players buy and sell on a fluctuating market, trying to earn the most guilders. The game flow includes a preparation phase, buying phase, and selling phase, with these phases recurring until the bubble collapses or someone manages to outwit the markets by purchasing a black tulip for 120 guilders before that collapse occurs.[/bartag][bartag bgg_object_id=”254110″ name=”A Thief’s Fortune” image=”9030″ bgg_url=”https://boardgamegeek.com/boardgame/254110″ players=”1-4″ playtime=”45-90 minutes” age=”12+” average=”6.9″]Nabbarah: A city full of wonders and stories to be told – a glimmering jewel in the middle of the desert.

You are a thief, always on the lookout for the next target to hit. You decide to sneak into the Royal Palace, break in its treasure room, and look for the mythical treasures rumoured to be hidden there. Among piles of gold, emeralds, and precious jewelry, you stumble upon a chest containing a mysterious hourglass. As soon as you touch it, you are filled with mystical energy and realise its true power: You are now able to see glimpses of your own future. By taking different courses of action, different paths unfold before you, allowing you to shape your future as you see fit. Unfortunately, everyone in the palace is now after you…[/bartag][bartag bgg_object_id=”157809″ name=”Nations: The Dice Game” image=”5654″ bgg_url=”https://boardgamegeek.com/boardgame/157809″ players=”1-4″ playtime=”20-40 minutes” age=”14+” average=”7″]From the humble beginnings of civilization through the historical ages of progress, mankind has lived, fought and built together in nations. Great nations protect and provide for their own, while fighting and competing against both other nations and nature itself. Nations must provide food as the population increases, build a productive economy, and amaze the world with their great achievements to build up their heritage as the greatest nations in the history of mankind!

Nations: The Dice Game is a game for 1-4 players that takes 10-15 minutes per player and shares many concepts with the civilization-building game Nations while still offering its own challenges. The game is played over four ages (four rounds). During each round, players take turns until all have passed.[/bartag][bartag bgg_object_id=”158900″ name=”Samurai Spirit” image=”12666″ bgg_url=”https://boardgamegeek.com/boardgame/158900″ players=”1-7″ playtime=”30 minutes” age=”9+” average=”6.7″]You and your fellow samurai companions are the only standing obstacle between one frightened village and a full horde of blood-thirsty villains. The fight seems unfair as the seven of you might not seem to measure up to the dozens of enemies who want to slice you to pieces – but this comparison doesn’t take into account your strong combat skills and an efficient team spirit that binds your samurai squad enough to face the threat. Above all else, when everything seems desperate and lost, your enemies will discover that inside each of you lies a true beast, a warrior spirit ready to unleash its full power!

Samurai Spirit is a co-operative game in which each player is a fierce samurai defending a village surrounded by a horde of bandits. The game plays out over three turns during which each player takes turns drawing bandit cards, then choosing whether they want to fight the bandit, defend the village, or let the bandit pass in order to help the other samurai.[/bartag][bartag bgg_object_id=”236205″ name=”The Mansky Caper” image=”12664″ bgg_url=”https://boardgamegeek.com/boardgame/236205″ players=”2-6″ playtime=”30-50 minutes” age=”8+” average=”7.6″]It’s 1925. You and your Family of Associates have been trying to get respect for years. But the richest mobster in the country, Al Mansky, has been cramping your style. Al’s a bit eccentric; he doesn’t trust the cops or banks, so all his loot is in his mansion, guarded by a diabolical security system of explosive traps. The good news is that he’s out of town.

It would be a shame if something happened to all that loot, but a Family (working together) that bested Al would make quite a name for itself. Of course, the most fame – and (dare we say) leadership of the Family – goes to the person who walks away from the job with the most loot.[/bartag][bartag bgg_object_id=”194880″ name=”Dream Home” image=”3770″ bgg_url=”https://boardgamegeek.com/boardgame/194880″ players=”2-4″ playtime=”30 minutes” age=”7+” average=”6.9″]What would your house look like? Would you rather have a huge bedroom with an elegant canopy bed or a spacious living room with a grand piano? You are going to play a part of designers who will plan a house and add more and more rooms to it.

Dream Home is a family game about building and furnishing your new house. Over twelve rounds, players collect pairs of cards consisting of a room card and an accessory card (roof, helper, furnishing or tool) and place them on their personal boards, creating their dream homes.[/bartag][bartag bgg_object_id=”183251″ name=”Karuba” image=”13580″ bgg_url=”https://boardgamegeek.com/boardgame/183251″ players=”2-4″ playtime=”30-40 minutes” age=”8+” average=”7.2″]This is a tile-laying race game with players starting with boards that are identical, and one player drawing tiles that they all will use. They race to get their explorers to temples first and earn points. Along the way they can collect additional points by collecting items off the paths they create. The game ends when one player gets all of their explorers to their corresponding temples or whenever the last tile is drawn and placed. Most points wins.

Many moons have come and gone since your boats departed on the journey to Karuba. Once you arrive on the island, each player will lead an expedition team of four adventurers. Now you just have to navigate your way through the dense jungle to make it to the temples.[/bartag]

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