October 2017 was a special month for us here at Board Game Crate as it was our 13th crate and our one year birthday! It was also an extra special month as for the first time we sent crates to New Zealand and Iceland! Thank you so much to all our customers, we hope you really enjoy your crates!

Between Two Cities

  • 1-7 players
  • 20 minutes
  • 8+
  • 7.1

It is the early 1800s, a time of immense construction and urbanization. You are a world-renowned master city planner who has been asked to redesign two different cities. Projects of such significance require the expertise of more than one person, so for each assignment you are paired with a partner with whom to discuss and execute your grandiose plans. Will your planning and collaborative skills be enough to design the most impressive city in the world?

Jamaica

  • 2-6 players
  • 30-60 minutes
  • 8+
  • 7.1

After a long career in piracy, Captain Henry Morgan skillfully gets appointed to be Governor of Jamaica, with the explicit order to cleanse the Caribbean of pirates and buccaneers! Instead, he invites all of his former “colleagues” to join him in his retirement, to enjoy the fruits of their looting with impunity. Each year, in remembrance of the “good old days,” Morgan organizes the Great Challenge, a race around the island, and at its end, the Captain with the most gold is declared Grand Winner.

Tichu

  • 4 players
  • 60 minutes
  • 10+
  • 7.6

Tichu is a partnership climbing card game, and the object of play is to rid yourself of your hand, preferably while scoring points in the process. The deck is a standard 52-card pack with four special cards added: dog, phoenix, dragon and Mah Jong (1). When it’s your turn, you may either beat the current top card combination — single card, pair of cards, sequence of pairs, full house, etc. — or pass. If play passes all the way back to the player who laid the top cards, he wins the trick, clears the cards, and can lead the next one. The card led determines the only combination of cards that can be played on that trick, so if a single card is led, then only single cards are played; if a straight of seven cards is led, then only straights of seven cards can be played, etc.

Seasons

  • 2-4 players
  • 60 minutes
  • 14+
  • 7.5

The greatest sorcerers of the kingdom have gathered at the heart of the Argos forest, where the legendary tournament of the 12 seasons is taking place. At the end of the three year competition, the new archmage of the kingdom of Xidit will be chosen from among the competitors. Take your place, wizard! Equip your ancestral magical items, summon your most faithful familiars to your side and be ready to face the challenge!

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Retro Lunacy

  • 2-5 players
  • 5-10 minutes
  • 8+
  • 6.6

Retro Loonacy is a rapid-fire card game in which players race to be the first to empty their hand by matching one of two images on each card in their hand with the images on the open piles in front of them. The number of piles varies depending on the number of players, and if players ever reach a moment in which no one can play, everyone draws a card and it adds it to their hand at the same time, then the gameplay resumes.

Ninja Taisen

  • 2 players
  • 20 minutes
  • 8+
  • 6.7

Ninja Taisen is a two-player, dice-driven open information abstract game with a random set-up. Both players have identical sets of ten fighters, with three fighters in each of three colours with values 1–3 along with a tri-coloured boss valued at 4; these fighters are placed in small stacks of varying size onto a line that’s eleven steps long. On a player’s turn, he rolls the three coloured dice and can make up to three moves accordingly, with the blue die moving a blue fighter, etc. Moving a fighter that has other fighters on top of him moves these other fighters as well.

Nimbee

  • 2-4 players
  • 20-40 minutes
  • 10+
  • 6.5

In Nimbee, you must direct your honey bee around the hive to collect honey and other benefits to best prepare for the excursion into the meadow. There you must search for the sweetest nectar-laden flowers; settle on the bonuses first, or fly ahead to stop your opponents getting to the best blooms. Will you get the timing right and claim the ultimate prize in the secluded glade at the end of the path, or will you fall foul of the greedy bear who wants to raid your hive? At the end of the game, the player who has collected the most nectar will be awarded the title of NIMBEE.

Magic Maze

  • 1-8 players
  • 3-15 minutes
  • 8+
  • 7.4

After being stripped of all their possessions, a mage, a warrior, an elf, and a dwarf are forced to go rob the local Magic Maze shopping mall for all the equipment necessary for their next adventure. They agree to map out the labyrinth in its entirety first, then find each individual’s favourite store, and then locate the exit. In order to evade the surveillance of the guards who eyed their arrival suspiciously, all four will pull off their heists simultaneously, then dash to the exit. That’s the plan anyway…but can they pull it off?

Lovecraft Letter

  • 2-6 players
  • 5-15 minutes
  • 10+
  • 7.5

It is the 1920s, and the world is in a state of confusion following WWI. During this time, you and your friends find yourselves amongst mysterious events. You are surrounded by strange figures, letters with unreadable texts, as well as sudden appearances of being unknown. By relying on your connections, you set out to investigate these incidents. Unknown to you are the frightful truths that lie in wait ahead of you…

Pocket Madness

  • 2-4 players
  • 30 minutes
  • 8+
  • 6.3

Pocket Madness is a fast-paced card game inspired by the writings of H.P. Lovecraft, known worldwide for his short story “The Call of Cthulhu”. In the game, you evoke the powers of the Ancient Ones to drive your fellow cultists mad while securing your path to victory. To play, you first deal each player two cards from a deck that contains cards numbered 6-12, then you count out 17 face-down cards, flip the remainder face up, shuffle the deck, then lay it out in a row so that all players can see the cards.

Delve

  • 2-4 players
  • 45-60 minutes
  • 14+
  • 7.0

In Delve, players guide their band of adventurers through the dungeons of Skull Cavern. Each turn place a dungeon tile and an adventurer, exploring the dangers below and searching for loot. When a room or corridor is completed, Delvers must fight for their share of the gold and treasure. But if a player manages to complete a room alone, they must overcome dangerous encounters before collecting their riches.

Mythe

  • 2-5 players
  • 20 minutes
  • 6+
  • 6.2

The peaceful kingdom of Mythe has been unexpectedly raided by the evil red dragon and his monster companions! The red dragon has taken away the golden Sacred Cheese, the symbol of the kingdom’s prosperity and unity, and the fate of the kingdom is now in peril. The brave young heroes of Mythe must now set out on a desperate journey to the dragon’s castle and recover the Sacred Cheese!

Lotus

  • 2-4 players
  • 30 minutes
  • 8+
  • 6.9

Clear your head and take in the quiet strength of the lotus garden. It takes skilful care and nurturing to grow these flowers to their full potential, but, once picked, they provide their owner with wisdom. Beware, for there are others who will do anything they can to get their hands on these mystical flowers. You’ll need to enlist the help of creatures native to this land to take control of the lotus garden and achieve true enlightenment.

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