What games can I expect in a crate?

Each crate is made up of at least two games from the collections shown for each month. For example, in May 2018, a subscriber might have received Space Base & Valley of the Kings, or Colt Express and The Bloody Inn. Each crate combination is selected based on wishlists, crate preferences and your games library, and is guaranteed to be a combined higher value than the cost of a crate.

Azul

  • 2-4 players
  • 30-45 minutes
  • 8+
  • 8

Introduced by the Moors, azulejos (originally white and blue ceramic tiles) were fully embraced by the Portuguese when their king Manuel I, on a visit to the Alhambra palace in Southern Spain, was mesmerised by the stunning beauty of the Moorish decorative tiles. The king, awestruck by the interior beauty of the Alhambra, immediately ordered that his own palace in Portugal be decorated with similar wall tiles. As a tile-laying artist, you have been challenged to embellish the walls of the Royal Palace of Evora.

In the game Azul, players take turns drafting coloured tiles from suppliers to their player board. Later in the round, players score points based on how they’ve placed their tiles to decorate the palace. Extra points are scored for specific patterns and completing sets; wasted supplies harm the player’s score. The player with the most points at the end of the game wins.

Cryptid

  • 3-5 players
  • 30-50 minutes
  • 10+
  • 7.5

You’ve studied the footage, connected the dots, and gathered what meager evidence you could. You’re close – soon the whole world will know the truth behind the Cryptid. A group of like-minded cryptozoologists have come together to finally uncover the elusive creature, but the glory of discovery is too rich to share. Without giving away some of what you know you will never succeed in locating the beast, but reveal too much and your name will be long forgotten!

Cryptid is a unique deduction game of honest misdirection in which players must try to uncover information about their opponents’ clues while throwing them off the scent of their own. Each player holds one piece of evidence to help them find the creature, and on their turn they can try to gain more information from their opponents. Be warned; give too much away and your opponents might beat you to the mysterious animal and claim the glory for themselves!

The Blood of an Englishman

  • 2 players
  • 20-30 minutes
  • 10+
  • 6.8

‘Fee Fi Fo Fum! I smell the blood of an Englishman!’ roared the giant as he crashed through the vines. Jack, with one arm around his precious stolen harp and the other grasping the beanstalk, felt the rush of danger. Will he make it to the bottom in time to chop down the leafy ladder, or will the giant successfully catch the thieving beggar?

In The Blood of an Englishman, players take on the role of either Jack or the Giant. The Giant must manoeuvre the Fee Fi Fo and Fum cards while Jack tries to create three beanstalks to steal the bag of gold, the Golden Goose, and the Singing Harp. Each player has different available actions and must carefully arrange the cards to achieve their goal. Are you brave enough to face your fate?

Photosynthesis

  • 2-4 players
  • 30-60 minutes
  • 10+
  • 7.3

The sun shines brightly on the canopy of the forest, and the trees use this wonderful energy to grow and develop their beautiful foliage. Sow your crops wisely and the shadows of your growing trees could slow your opponents down, but don’t forget that the sun revolves around the forest. Welcome to the world of Photosynthesis, the green strategy board game!

Alchemists

  • 2-4 players
  • 120 minutes
  • 13+
  • 7.7

In Alchemists, two to four budding alchemists compete to discover the secrets of their mystical art. Points can be earned in various ways, but most points are earned by publishing theories – correct theories, that is – and therein lies the problem.

The game is played in six rounds. At the beginning of the round, players choose their play order. Those who choose to play later get more rewards.

Jaipur

  • 2 players
  • 30 minutes
  • 12+
  • 7.5

Jaipur, capital of Rajasthan. You are one of the two most powerful traders in the city.

But that’s not enough for you, because only the merchant with two Seals of Excellence will have the privilege of being invited to the Maharaja’s court. You are therefore going to have to do better than your direct competitor by buying, exchanging and selling at better prices, all while keeping an eye on both your camel herds.

Jaipur is a fast-paced card game, a blend of tactics, risk and luck.

Gearworks

  • 1-4 players
  • 30-45 minutes
  • 10+
  • 7.5

Your life in the workshop is a monotonous affair. You were once a renowned machinist, but after the accident twelve years ago it’s been a long road to recovery. Since then, your machines never work very well, or for very long, before they break. The workshop owner has given you one more chance to prove your worth.

Gearworks is a steampunk strategy board game featuring card placement, hand management, and a ‘twist’ on area control. Strategically position your gears to fix a mysterious clockwork machine in the corner of the workshop. Collect parts created by the machine each round by being the last player to fix its various components. As a tinkerer, you can certainly put those parts to good use and create fantastical contraptions!

Will the other tinkerers sabotage your efforts or will you earn the workshop owner’s favour and become the master tinkerer?

Ready to receive games like these?

Grab a subscription before the next crate window closes and you could receive games just as good as these. Don’t delay, the crate window closes on the 1st day of each month.

Magic Maze

  • 1-8 players
  • 15 minutes
  • 8+
  • 7.3

After being stripped of all their possessions, a mage, a warrior, an elf, and a dwarf are forced to go rob the local Magic Maze shopping mall for all the equipment necessary for their next adventure. They agree to map out the labyrinth in its entirety first, then find each individual’s favourite store, and then locate the exit. In order to evade the surveillance of the guards who eyed their arrival suspiciously, all four will pull off their heists simultaneously, then dash to the exit. That’s the plan anyway… but can they pull it off?

7 Wonders

  • 2-7 players
  • 30 minutes
  • 10+
  • 7.8

You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes, and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times.

7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organise their cards, and the boards are double-sided). Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends.

7 Wonders Duel

  • 2 players
  • 30 minutes
  • 10+
  • 8.1

In many ways 7 Wonders Duel resembles its parent game 7 Wonders as over three ages players acquire cards that provide resources or advance their military or scientific development in order to develop a civilisation and complete wonders.

What’s different about 7 Wonders Duel is that, as the title suggests, the game is solely for two players, with the players not drafting cards simultaneously from hands of cards, but from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it’s not covered by any others, so timing comes into play as well as bonus moves that allow you to take a second card immediately. As in the original game, each card that you acquire can be built, discarded for coins, or used to construct a wonder.

Tiny Epic Galaxies

  • 1-5 players
  • 30-60 minutes
  • 14+
  • 7.4

In Tiny Epic Galaxies each player controls a galactic empire, aiming to expand their influence by acquiring highly contested planets and increasing their cosmic armada. The game revolves around an innovative dice-rolling combo mechanic. The number of dice you roll is determined by the strength of your galaxy. Each die is engraved with symbols representing the various actions you can take, such as moving a spaceship, increasing your culture or energy resources, or advancing your political or economic influence over newly discovered planets.

The Lady and the Tiger

  • 1-6 players
  • 15-20 minutes
  • 6+
  • 7.3

The Lady and the Tiger is five games in one!

Inspired by the classic short story ‘The Lady or the Tiger?’ by Frank R. Stockton, each game offers a unique experience. Five amazing games, packed into just eighteen unique cards!

With stunning, evocative art by Tania Walker, The Lady and the Tiger is perfect for couples, families, ladies, tigers, and anyone who enjoys bluffing games.

Lotus

  • 2-4 players
  • 30 minutes
  • 8+
  • 6.8

Lotus is a beautiful game that grows into a unique work of art every time you play.

Clear your head and take in the quiet strength of the lotus garden. It takes skillful care and nurturing to grow these flowers to their full potential, but, once picked, they provide their owner with wisdom. Beware, for there are others who will do anything they can to get their hands on these mystical flowers. You’ll need to enlist the help of creatures native to this land to take control of the lotus garden and achieve true enlightenment.

Sundae Split

  • 2-5 players
  • 20 minutes
  • 10+
  • 7

In Sundae Split, players try to build the best ice cream sundae from the ingredients at hand. Get just the right mix of toppings and flavours, but avoid the vegetables! At the end, each sundae is scored and the player who made the best sundae wins the game.

In more detail, one player splits ingredients into piles, and the other players take turns choosing one. As the splitter, you get the last pile. You have to be clever and a little sneaky to get the ingredients you want. Collect the best mix of toppings and flavours to make the most valuable ice cream sundae and win the game!

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