Little Town, Sushi Roll, Tiny Towns, Heaven and Ale are just some of the amazing games that formed parts of our September crates! Add in some classics like Takenoko, Mysterium, 7 Wonders, Seasons and the more recent Azul and you’ve got a great line-up!

What games can I expect in a crate?

Each crate is made up of at least two games from the collections shown for each month. For example, in March 2019, a subscriber might have received Quacks of Quedlinburg & Fungi, or Istanbul and Food Truck Champion. Each crate combination is selected based on wishlists, crate preferences and your games library, and is guaranteed to be a combined higher value than the cost of a crate.

Little Town

  • 2-4 players
  • 30-60 minutes
  • 10+
  • 7.3

In Little Town, you lead a team of architects and must dispatch workers to the town, collect resources and money, build buildings, and develop this little town.

In the game, which lasts four rounds, you can acquire resources such as wood, stones, fish, and wheat from the surrounding squares by putting workers on the board, with three workers being placed each round. When you place a worker, you acquire the resources available in all eight surrounding spaces. You can build buildings by using these resources, and you – or any other player – can gain the effect of the building when place a worker next to it; if you place next to a building owned by another, however, you must pay them a coin before you can collect those resources.

Sushi Roll

  • 2-5 players
  • 20 minutes
  • 8+
  • 7.3

Rice and dice! Roll with your favorite Sushi Go! characters in Sushi Roll, a dice-based version of the best-selling card game!

Load up the conveyor belts with savory sushi dice -­­­­ then pick one and pass the rest! Earn points for winning combos like two tempura or a set of sashimi. Grab a menu to re-roll your dice or use chopsticks to swap with an opponent. And be sure to save room for pudding at the end!

Tiny Towns

  • 1-6 players
  • 45-60 minutes
  • 14+
  • 7.5

You are the mayor of a tiny town in the forest in which the smaller creatures of the woods have created a civilization hidden away from predators. This new land is small and the resources are scarce, so you take what you can get and never say no to building materials. Cleverly plan and construct a thriving town, and don’t let it fill up with wasted resources! Whoever builds the most prosperous tiny town wins!

In Tiny Towns, your town is represented by a 4×4 grid on which you will place resource cubes in specific layouts to construct buildings. Each building scores victory points (VPs) in a unique way. When no player can place any more resources or construct any buildings, the game ends, and any squares without a building are worth -1 VP. The player with the most VP wins!

Dead & Breakfast

  • 2-4 players
  • 20-40 minutes
  • 6+
  • 7.4

In this game of ghoulish guesthousery, players build a mortifying motel, fill it to the brim with horrifying inhabitants, adorn its walls with voluptuous vines of poison ivy, and invite puzzled patrons in from the cold to meet their frightening finale.

However, a ghastly ghoul besieges the local Haunted Hardware Store, and other enigmatic entrepreneurs are opening horrible hostels of their own, meaning you’ll have to work fast to ensure that your Dead & Breakfast is the best of the worst!

Takenoko

  • 2-4 players
  • 45 minutes
  • 8+
  • 7.3

A long time ago at the Japanese Imperial court, the Chinese Emperor offered a giant panda bear as a symbol of peace to the Japanese Emperor. Since then, the Japanese Emperor has entrusted his court members (the players) with the difficult task of caring for the animal by tending to his bamboo garden.

In Takenoko, the players will cultivate land plots, irrigate them, and grow one of the three species of bamboo (Green, Yellow, and Pink) with the help of the Imperial gardener to maintain this bamboo garden. They will have to bear with the immoderate hunger of this sacred animal for the juicy and tender bamboo. The player who manages his land plots best, growing the most bamboo while feeding the delicate appetite of the panda, will win the game.

Heaven & Ale

  • 2-4 players
  • 60-90 minutes
  • 12+
  • 7.6

You have been assigned to lead an ancient monastery and its brewery. Now it’s your time to brew the best beer under God’s blue sky!

The fine art of brewing beer demands your best timing. In order to get the best results of your production, you have to provide your cloister’s garden with fertile resources and the right number of monks helping with the harvest – but keep your brewmaster in mind as he is ready and eager to refine each and every one of your barrels!

In Heaven & Ale, you have to overcome the harsh competition of your fellow players. There is a fine balance between upgrading your cloister’s garden and harvesting the resources you need to fill your barrels. Only those who manage to keep a cool head are able to win the race for the best beer!

7 Wonders

  • 2-7 players
  • 30 minutes
  • 10+
  • 7.8

You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes, and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times.

7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organise their cards, and the boards are double-sided). Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends.

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Grab a subscription before the next crate window closes and you could receive games just as good as these. Don’t delay, the crate window closes on the 1st day of each month.

Hokkaido

  • 2-5 players
  • 30-40 minutes
  • 8+
  • 7.3

After establishing themselves in Honshu, the Lords and Ladies head north to Hokkaido. Beholding Hokkaido’s mountainous landscape, they see that expansion on this land will prove to be a greater challenge than before.

Hokkaido is the second map-building card game in the Nippon series, bringing new ideas and mechanisms to the first design Honshu. A game of Hokkaido consists of twelve rounds, each divided into two separate phases. Each player must expand their personal map to maximize their scoring possibilities.

Mysterium

  • 2-7 players
  • 42 minutes
  • 10+
  • 7.4

In the 1920s, Mr. MacDowell, a gifted astrologer, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary seance, and they have seven hours to make contact with the ghost and investigate any clues that it can provide to unlock an old mystery.

Unable to talk, the amnesiac ghost communicates with the mediums through visions, which are represented in the game by illustrated cards. The mediums must decipher the images to help the ghost remember how he was murdered: Who did the crime? Where did it take place? Which weapon caused the death? The more the mediums cooperate and guess well, the easier it is to catch the right culprit.

Azul

  • 2-4 players
  • 30-45 minutes
  • 8+
  • 7.9

Introduced by the Moors, azulejos (originally white and blue ceramic tiles) were fully embraced by the Portuguese when their king Manuel I, on a visit to the Alhambra palace in Southern Spain, was mesmerized by the stunning beauty of the Moorish decorative tiles. The king, awestruck by the interior beauty of the Alhambra, immediately ordered that his own palace in Portugal be decorated with similar wall tiles. As a tile-laying artist, you have been challenged to embellish the walls of the Royal Palace of Evora.

In the game Azul, players take turns drafting colored tiles from suppliers to their player board. Later in the round, players score points based on how they’ve placed their tiles to decorate the palace. Extra points are scored for specific patterns and completing sets; wasted supplies harm the player’s score. The player with the most points at the end of the game wins.

Catan

  • 3-4 players
  • 60-120 minutes
  • 10+
  • 7.2

In Catan (formerly The Settlers of Catan), players try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn dice are rolled to determine what resources the island produces. Players collect these resources (cards)-wood, grain, brick, sheep, or stone-to build up their civilizations to get to 10 victory points and win the game.

Catan has won multiple awards and is one of the most popular games in recent history due to its amazing ability to appeal to experienced gamers as well as those new to the hobby.

Port Royal

  • 2-5 players
  • 20-50 minutes
  • 8+
  • 7.1

The merchant players in Port Royal, which won the Austrian Game Designers Competition, are trying to earn as much as they can out of the Caribbean Sea, but if they set their goals too high, they might take home nothing for the day.

The 120-card deck depicts a coin on the back of each card – with players earning and paying coins throughout the game – and different items on the card fronts. On a turn, a player can first draw as many cards as he likes, one at a time from the deck, placing them in the harbour (an area near the deck).

Pocket Mars

  • 1-4 players
  • 15-30 minutes
  • 10+
  • 6.6

For a long time now, Earth hasn’t been a perfect place to live. You are one of the architects sent to Mars. Your objective is to set up an infrastructure for the first colonists who would arrive on the red planet and start a new chapter for mankind.

Pocket Mars is a fast paced and wildly dynamic card game but don’t let the short playthrough time fool you. It’s a heavy weight filler! A compressed and easy to understand set of rules, combined with cards that you can play in more than one way is what makes this game great! Fifteen minutes is all it takes for you and your friends to set out on an exciting adventure in space!

Seasons

  • 2-4 players
  • 60 minutes
  • 14+
  • 7.4

The greatest sorcerers of the kingdom have gathered at the heart of the Argos forest, where the legendary tournament of the 12 seasons is taking place. At the end of the three year competition, the new archmage of the kingdom of Xidit will be chosen from among the competitors. Take your place, wizard! Equip your ancestral magical items, summon your most faithful familiars to your side and be ready to face the challenge!

Qwirkle

  • 2-4 players
  • 45 minutes
  • 6+
  • 6.8

The abstract game of Qwirkle consists of 108 wooden blocks with six different shapes in six different colours. There is no board, players simply use an available flat surface.

Players begin the game with six blocks. The start player places blocks of a single matching attribute (colour or shape but not both) on the table. Thereafter, a player adds blocks adjacent to at least one previously played block. The blocks must all be played in a line and match, without duplicates, either the colour or shape of the previous block.

Honshū

  • 2-5 players
  • 30-40 minutes
  • 8+
  • 7

Honshu is a map-building card game set in feudal Japan. Players are lords and ladies of noble houses seeking new lands and opportunities for fame and fortune.

One game of Honshu lasts twelve rounds, and each round is divided into two phases. First, map cards are played in a trick, and the player who played the highest valued card gets to pick first from those cards played. Then the players use the map cards picked to expand their personal maps. Each player must expand their personal maps to maximize their scoring possibilities.

Manipulating your position in the player order is crucial for mastering Honshu.

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